Animation In Computer Graphics Using Regular Deformation
Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take muc...
Saved in:
Main Author: | |
---|---|
Format: | Thesis |
Published: |
2004
|
Subjects: | |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my-mmu-ep.743 |
---|---|
record_format |
uketd_dc |
spelling |
my-mmu-ep.7432010-07-05T07:22:40Z Animation In Computer Graphics Using Regular Deformation 2004-05 Periyanayagam, Rajan T351 Mechanical drawing. Engineering graphics Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take much less time as the number of graphic primitives (such as lines and curves) will be less compared to solid objects like spheres, cylinders etc. The main objective of this research work is to implement deformation of regular objects using OpenGL. Open GL codes are rarely found in the literature for implementing regular deformation. 2004-05 Thesis http://shdl.mmu.edu.my/743/ http://myto.perpun.net.my/metoalogin/logina.php masters Multimedia University Research Library |
institution |
Multimedia University |
collection |
MMU Institutional Repository |
topic |
T351 Mechanical drawing Engineering graphics |
spellingShingle |
T351 Mechanical drawing Engineering graphics Periyanayagam, Rajan Animation In Computer Graphics Using Regular Deformation |
description |
Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take much less time as the number of graphic primitives (such as lines and curves) will be less compared to solid objects like spheres, cylinders etc. The main objective of this research work is to implement deformation of regular objects using OpenGL. Open GL codes are rarely found in the literature for implementing regular deformation. |
format |
Thesis |
qualification_level |
Master's degree |
author |
Periyanayagam, Rajan |
author_facet |
Periyanayagam, Rajan |
author_sort |
Periyanayagam, Rajan |
title |
Animation In Computer Graphics Using Regular Deformation |
title_short |
Animation In Computer Graphics Using Regular Deformation |
title_full |
Animation In Computer Graphics Using Regular Deformation |
title_fullStr |
Animation In Computer Graphics Using Regular Deformation |
title_full_unstemmed |
Animation In Computer Graphics Using Regular Deformation |
title_sort |
animation in computer graphics using regular deformation |
granting_institution |
Multimedia University |
granting_department |
Research Library |
publishDate |
2004 |
_version_ |
1747829206032580608 |