Alertness and perception gamification in education toward increase student focus / Muhammad Izzat Adnan
Recently, learners were digital natives. They grew up with modern technologies. Therefore, teachers had to solve important issues related to the adaptation of the learning process towards students who had different learning styles and new requirements for teaching and learning. Gamification was one...
Saved in:
Main Author: | Adnan, Muhammad Izzat |
---|---|
Format: | Thesis |
Language: | English |
Published: |
2019
|
Subjects: | |
Online Access: | https://ir.uitm.edu.my/id/eprint/26600/1/TD_MUHAMMAD%20IZZAT%20ADNAN%20CS%20R%2019_5.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Mobile First-Person Shooter (FPS) Game Using Basic Theta* Algorithm / Muhammad Syurahbil Abd Rohaman
by: Abd Rohaman, Muhammad Syurahbil
Published: (2020) -
Applying genetic algorithm for solving travelling salesman problem in Skynet Courier Service / Nah Izzattie Itqan Ahmad Nah Rodzi
by: Ahmad Nah Rodzi, Nah Izzattie Itqan
Published: (2020) -
Student’s parcel tracking and management system / Farah Izziati Roshidan
by: Roshidan, Farah Izziati
Published: (2020) -
Diet recommendation for children with Failure to Thrive (FTT) using fuzzy expert system / Nurul Syakirah Suliman
by: Suliman, Nurul Syakirah
Published: (2017) -
University entry selection framework using rule-based and back-propagation
by: Maharani, Sitti Syarah
Published: (2015)