Comparing between puzzle, platform and adventure game approaches in delivering a story for children / Fatimah Zahra Ros Azman ... [et al.]

A lot of researches have been done on different approaches in delivering a story which are by using storytelling, storybooks or reading materials, TV program or video and other approach. However, there are a lot of issues are found by using these approaches. These approaches have their own drawbacks...

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Main Authors: Ros Azman, Fatimah Zahra, Zuhairi, Shazmin Fatimah, Mohd Nazi, Muhammad Nairn
Format: Thesis
Language:English
Published: 2013
Online Access:https://ir.uitm.edu.my/id/eprint/64078/1/64078.PDF
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spelling my-uitm-ir.640782023-08-28T04:47:55Z Comparing between puzzle, platform and adventure game approaches in delivering a story for children / Fatimah Zahra Ros Azman ... [et al.] 2013 Ros Azman, Fatimah Zahra Zuhairi, Shazmin Fatimah Mohd Nazi, Muhammad Nairn A lot of researches have been done on different approaches in delivering a story which are by using storytelling, storybooks or reading materials, TV program or video and other approach. However, there are a lot of issues are found by using these approaches. These approaches have their own drawbacks and weaknesses in delivering stories. Therefore, this paper proposes the use of game approach in delivering a story. Game is being chosen as an approach for this project as it is the fundamental to Generation Y which mostly consists of the youngsters nowadays. This generation is known to live with technologies as they are the media-focused generation. This project will be targeted to homogeneous group of 10 years old children which has same characteristic, same cognitive level or way of thinking and same background. Generally, the purpose of this project is to identify the most suitable game approach between three different types of game which are puzzle, adventure and platform game in delivering a story for children. The method that will be applied in the development phase of this project is Digital Game Based Learning (DGBL) model. Hopefully, this paper will help the reader and the user to understand and get influenced on the importance of game as the approach in delivering a story. 2013 Thesis https://ir.uitm.edu.my/id/eprint/64078/ https://ir.uitm.edu.my/id/eprint/64078/1/64078.PDF text en public degree Universiti Teknologi Mara (UiTM) Faculty of Computer and Mathematical Sciences Ismail, Marina (Dr.)
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Ismail, Marina (Dr.)
description A lot of researches have been done on different approaches in delivering a story which are by using storytelling, storybooks or reading materials, TV program or video and other approach. However, there are a lot of issues are found by using these approaches. These approaches have their own drawbacks and weaknesses in delivering stories. Therefore, this paper proposes the use of game approach in delivering a story. Game is being chosen as an approach for this project as it is the fundamental to Generation Y which mostly consists of the youngsters nowadays. This generation is known to live with technologies as they are the media-focused generation. This project will be targeted to homogeneous group of 10 years old children which has same characteristic, same cognitive level or way of thinking and same background. Generally, the purpose of this project is to identify the most suitable game approach between three different types of game which are puzzle, adventure and platform game in delivering a story for children. The method that will be applied in the development phase of this project is Digital Game Based Learning (DGBL) model. Hopefully, this paper will help the reader and the user to understand and get influenced on the importance of game as the approach in delivering a story.
format Thesis
qualification_level Bachelor degree
author Ros Azman, Fatimah Zahra
Zuhairi, Shazmin Fatimah
Mohd Nazi, Muhammad Nairn
spellingShingle Ros Azman, Fatimah Zahra
Zuhairi, Shazmin Fatimah
Mohd Nazi, Muhammad Nairn
Comparing between puzzle, platform and adventure game approaches in delivering a story for children / Fatimah Zahra Ros Azman ... [et al.]
author_facet Ros Azman, Fatimah Zahra
Zuhairi, Shazmin Fatimah
Mohd Nazi, Muhammad Nairn
author_sort Ros Azman, Fatimah Zahra
title Comparing between puzzle, platform and adventure game approaches in delivering a story for children / Fatimah Zahra Ros Azman ... [et al.]
title_short Comparing between puzzle, platform and adventure game approaches in delivering a story for children / Fatimah Zahra Ros Azman ... [et al.]
title_full Comparing between puzzle, platform and adventure game approaches in delivering a story for children / Fatimah Zahra Ros Azman ... [et al.]
title_fullStr Comparing between puzzle, platform and adventure game approaches in delivering a story for children / Fatimah Zahra Ros Azman ... [et al.]
title_full_unstemmed Comparing between puzzle, platform and adventure game approaches in delivering a story for children / Fatimah Zahra Ros Azman ... [et al.]
title_sort comparing between puzzle, platform and adventure game approaches in delivering a story for children / fatimah zahra ros azman ... [et al.]
granting_institution Universiti Teknologi Mara (UiTM)
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2013
url https://ir.uitm.edu.my/id/eprint/64078/1/64078.PDF
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