The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman

As education design becomes more complex and challenging, a new form of teaching required in the delivery of new knowledge, integration and a more democratic relationship between teachers and students. New tool is needed to help the process of teaching and learning process. One of the common teachin...

Full description

Saved in:
Bibliographic Details
Main Author: Abdul Rahman, Mohd Fakruddin
Format: Thesis
Language:English
Published: 2012
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/64124/1/64124.PDF
Tags: Add Tag
No Tags, Be the first to tag this record!
id my-uitm-ir.64124
record_format uketd_dc
spelling my-uitm-ir.641242023-05-31T05:39:07Z The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman 2012 Abdul Rahman, Mohd Fakruddin Technology. Educational technology Instructional systems As education design becomes more complex and challenging, a new form of teaching required in the delivery of new knowledge, integration and a more democratic relationship between teachers and students. New tool is needed to help the process of teaching and learning process. One of the common teaching methods that teachers prefer today is a lecture method in delivering the content and used one-way communication. This method make the role of student who sit passively in class only listen which later will lead the students to become bored to learn.. A survey is conducted to achieve to determine the students* response towards edutainment usage. The response is focused on understanding and interest of the students towards the edutainment usage. The questionnaire is constructed by taking the determinants of TAM as the constructors for the questions. The edutainment software used is Ray's Letters and Numbers and it is suitable for children. The target respondents for this research are Year 2 students. The usage of edutainment in learning environment is to create a fun learning style for students. Students learned but at the same time have fun. From the analysis, 90.0% of students agreed that edutainment software can help them understand English, 93.3% of students agreed that edutainment can create fun learning environment and 86.7% of students agreed that edutainment can encourage them to learn. 2012 Thesis https://ir.uitm.edu.my/id/eprint/64124/ https://ir.uitm.edu.my/id/eprint/64124/1/64124.PDF text en public degree Universiti Teknologi MARA (UiTM) Faculty of Computer and Mathematical Sciences Mohd Saman, Fauzi
institution Universiti Teknologi MARA
collection UiTM Institutional Repository
language English
advisor Mohd Saman, Fauzi
topic Technology
Educational technology
Instructional systems
spellingShingle Technology
Educational technology
Instructional systems
Abdul Rahman, Mohd Fakruddin
The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
description As education design becomes more complex and challenging, a new form of teaching required in the delivery of new knowledge, integration and a more democratic relationship between teachers and students. New tool is needed to help the process of teaching and learning process. One of the common teaching methods that teachers prefer today is a lecture method in delivering the content and used one-way communication. This method make the role of student who sit passively in class only listen which later will lead the students to become bored to learn.. A survey is conducted to achieve to determine the students* response towards edutainment usage. The response is focused on understanding and interest of the students towards the edutainment usage. The questionnaire is constructed by taking the determinants of TAM as the constructors for the questions. The edutainment software used is Ray's Letters and Numbers and it is suitable for children. The target respondents for this research are Year 2 students. The usage of edutainment in learning environment is to create a fun learning style for students. Students learned but at the same time have fun. From the analysis, 90.0% of students agreed that edutainment software can help them understand English, 93.3% of students agreed that edutainment can create fun learning environment and 86.7% of students agreed that edutainment can encourage them to learn.
format Thesis
qualification_level Bachelor degree
author Abdul Rahman, Mohd Fakruddin
author_facet Abdul Rahman, Mohd Fakruddin
author_sort Abdul Rahman, Mohd Fakruddin
title The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_short The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_full The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_fullStr The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_full_unstemmed The usage of edutainment in learning environment / Mohd Fakruddin Abdul Rahman
title_sort usage of edutainment in learning environment / mohd fakruddin abdul rahman
granting_institution Universiti Teknologi MARA (UiTM)
granting_department Faculty of Computer and Mathematical Sciences
publishDate 2012
url https://ir.uitm.edu.my/id/eprint/64124/1/64124.PDF
_version_ 1783735402354442240