Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob
Game playing can be considered as a typical intelligent task, because games always form a closed environment with limited possibilities and clearly defined rules. This research studies a traditional game, Congkak. This game has 2 Rumah, 2 rows of 7 Kampung and each Kampung consist of 7 Buah. The obj...
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my-uitm-ir.9902018-10-16T04:31:39Z Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob 2006 Yaacob, Syah Ali Reza Electronic Computers. Computer Science Game playing can be considered as a typical intelligent task, because games always form a closed environment with limited possibilities and clearly defined rules. This research studies a traditional game, Congkak. This game has 2 Rumah, 2 rows of 7 Kampung and each Kampung consist of 7 Buah. The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. The original game requires both players to move simultaneously. Therefore, the Minimax algorithm is not applicable. The players are human and a goal-based agent. The agent will use Minimax and α-β pruning as the search algorithms. Game rules will act as the evaluation function, evaluating all moves created by the algorithms. The tree size is an approximate 3.6199 x 10¹⁸. As much as 100 test games are done within a week. The agent wins all game. This is due to logical errors in designing this game. 2006 Thesis https://ir.uitm.edu.my/id/eprint/990/ https://ir.uitm.edu.my/id/eprint/990/1/TB_SYAH%20ALI%20REZA%20YAACOB%20CS%2006_5%20P01.pdf text en public degree Universiti Teknologi MARA Faculty of Information Technology and Quantitative Sciences |
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Electronic Computers Computer Science Yaacob, Syah Ali Reza Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob |
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Game playing can be considered as a typical intelligent task, because games always form a closed environment with limited possibilities and clearly defined rules. This research studies a traditional game, Congkak. This game has 2 Rumah, 2 rows of 7 Kampung and each Kampung consist of 7 Buah. The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. The original game requires both players to move simultaneously. Therefore, the Minimax algorithm is not applicable. The players are human and a goal-based agent. The agent will use Minimax and α-β pruning as the search algorithms. Game rules will act as the evaluation function, evaluating all moves created by the algorithms. The tree size is an approximate 3.6199 x 10¹⁸. As much as 100 test games are done within a week. The agent wins all game. This is due to logical errors in designing this game. |
format |
Thesis |
qualification_level |
Bachelor degree |
author |
Yaacob, Syah Ali Reza |
author_facet |
Yaacob, Syah Ali Reza |
author_sort |
Yaacob, Syah Ali Reza |
title |
Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob |
title_short |
Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob |
title_full |
Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob |
title_fullStr |
Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob |
title_full_unstemmed |
Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob |
title_sort |
knowledge-based system developement for the game congkak / syah ali reza yaacob |
granting_institution |
Universiti Teknologi MARA |
granting_department |
Faculty of Information Technology and Quantitative Sciences |
publishDate |
2006 |
url |
https://ir.uitm.edu.my/id/eprint/990/1/TB_SYAH%20ALI%20REZA%20YAACOB%20CS%2006_5%20P01.pdf |
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1783732978809044992 |