Extension Of Information Systems Success Model For The Gamification E-Learning System

The existing literature depicts that graduates’ skills gap between industry expectations and academic preparation has become a trending phenomenon worldwide. Universities have been called to play a vital role to instil in these students the most sought skills in surviving this 21st Century. Hence, i...

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Main Author: Al-Muwassefi, Hala Najwan Sabeh
Format: Thesis
Language:English
Published: 2022
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Online Access:http://eprints.usm.my/59693/1/24%20Pages%20from%20HALA%20NAJWAN%20SABEH%20AL%20MUWASSEFI%20-%20TESIS.pdf
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spelling my-usm-ep.596932023-12-18T01:24:51Z Extension Of Information Systems Success Model For The Gamification E-Learning System 2022-09 Al-Muwassefi, Hala Najwan Sabeh QA75.5-76.95 Electronic computers. Computer science The existing literature depicts that graduates’ skills gap between industry expectations and academic preparation has become a trending phenomenon worldwide. Universities have been called to play a vital role to instil in these students the most sought skills in surviving this 21st Century. Hence, it signals the need to propose a new innovative system to enhance students’ skills and examine the net benefits of this system and the predictors of net benefits among university students. Accordingly, this research proposes the Login Career System, a gamification e-learning system, to improve students’ skills by integrating gamification features and certified e-learning courses. Besides, based on the integration of the updated DeLone & McLean Information Systems Success Model and the philosophy of expectancy theory, this study builds a theoretical model to govern the investigation of information quality, system quality, service quality, and collaboration quality as predictors of net benefits, use, and user satisfaction. Additionally, the model is built to investigate the use and user satisfaction as predictors of net benefits, whereas the use of the system is also examined as a predictor of user satisfaction. The research model was extended to include perceived future skills, perceived future personal characteristics, and perceived future labour market knowledge as the three outcome factors generated from the net benefits. 2022-09 Thesis http://eprints.usm.my/59693/ http://eprints.usm.my/59693/1/24%20Pages%20from%20HALA%20NAJWAN%20SABEH%20AL%20MUWASSEFI%20-%20TESIS.pdf application/pdf en public phd doctoral Perpustakaan Hamzah Sendut Pusat Pengajian Sains Komputer
institution Universiti Sains Malaysia
collection USM Institutional Repository
language English
topic QA75.5-76.95 Electronic computers
Computer science
spellingShingle QA75.5-76.95 Electronic computers
Computer science
Al-Muwassefi, Hala Najwan Sabeh
Extension Of Information Systems Success Model For The Gamification E-Learning System
description The existing literature depicts that graduates’ skills gap between industry expectations and academic preparation has become a trending phenomenon worldwide. Universities have been called to play a vital role to instil in these students the most sought skills in surviving this 21st Century. Hence, it signals the need to propose a new innovative system to enhance students’ skills and examine the net benefits of this system and the predictors of net benefits among university students. Accordingly, this research proposes the Login Career System, a gamification e-learning system, to improve students’ skills by integrating gamification features and certified e-learning courses. Besides, based on the integration of the updated DeLone & McLean Information Systems Success Model and the philosophy of expectancy theory, this study builds a theoretical model to govern the investigation of information quality, system quality, service quality, and collaboration quality as predictors of net benefits, use, and user satisfaction. Additionally, the model is built to investigate the use and user satisfaction as predictors of net benefits, whereas the use of the system is also examined as a predictor of user satisfaction. The research model was extended to include perceived future skills, perceived future personal characteristics, and perceived future labour market knowledge as the three outcome factors generated from the net benefits.
format Thesis
qualification_name Doctor of Philosophy (PhD.)
qualification_level Doctorate
author Al-Muwassefi, Hala Najwan Sabeh
author_facet Al-Muwassefi, Hala Najwan Sabeh
author_sort Al-Muwassefi, Hala Najwan Sabeh
title Extension Of Information Systems Success Model For The Gamification E-Learning System
title_short Extension Of Information Systems Success Model For The Gamification E-Learning System
title_full Extension Of Information Systems Success Model For The Gamification E-Learning System
title_fullStr Extension Of Information Systems Success Model For The Gamification E-Learning System
title_full_unstemmed Extension Of Information Systems Success Model For The Gamification E-Learning System
title_sort extension of information systems success model for the gamification e-learning system
granting_institution Perpustakaan Hamzah Sendut
granting_department Pusat Pengajian Sains Komputer
publishDate 2022
url http://eprints.usm.my/59693/1/24%20Pages%20from%20HALA%20NAJWAN%20SABEH%20AL%20MUWASSEFI%20-%20TESIS.pdf
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