The Evaluation Of Mobile Educational Jawi Games For Kids 3-5 Years Old

The lack of use of Jawi and the notion that difficult to learn, make the young generation now beginning to forget Jawi. Jawi should be learning begin at the childhood. Therefore learning Jawi should be introduced as early child development. In this stage they are ready to learn. In line with the obj...

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Main Author: Abdul Aziz, Helwana Adilah
Format: Thesis
Language:English
English
Published: 2016
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Online Access:http://eprints.utem.edu.my/id/eprint/18841/1/The%20Evaluation%20Of%20Mobile%20Educational%20Jawi%20Games%20For%20Kids%203-5%20Years%20Old%2024%20Pages.pdf
http://eprints.utem.edu.my/id/eprint/18841/2/The%20Evaluation%20Of%20Mobile%20Educational%20Jawi%20Games%20For%20Kids%203-5%20Years%20Old.pdf
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spelling my-utem-ep.188412022-03-30T08:18:36Z The Evaluation Of Mobile Educational Jawi Games For Kids 3-5 Years Old 2016 Abdul Aziz, Helwana Adilah L Education (General) LB Theory and practice of education The lack of use of Jawi and the notion that difficult to learn, make the young generation now beginning to forget Jawi. Jawi should be learning begin at the childhood. Therefore learning Jawi should be introduced as early child development. In this stage they are ready to learn. In line with the objectives of this course learn Jawi to investigate the learning process of Jawi learning to nurseries children of age 3 to 5 years old in Batu Pahat. To develop the Jawi mobile applications as teaching aids and learning Jawi in nurseries and at home. Lastly the objective is to evaluate the effectiveness of the tool. This application will be developed consists of four main modules such as Learning Jawi, Lets read Jawi and Play a game with Jawi Lets answer the quiz. . To develop this application of the model that has been chosen is the ADDIE model. ADDIE model includes five phases Analysis, Design, Development, Implementation and Evaluation. Through the analysis phase was collected using informal interviews and observations. The next phase is to development to make a prototype mobile application. After the application is developed it will be through the implementation and evaluation phase. UTeM 2016 Thesis http://eprints.utem.edu.my/id/eprint/18841/ http://eprints.utem.edu.my/id/eprint/18841/1/The%20Evaluation%20Of%20Mobile%20Educational%20Jawi%20Games%20For%20Kids%203-5%20Years%20Old%2024%20Pages.pdf text en public http://eprints.utem.edu.my/id/eprint/18841/2/The%20Evaluation%20Of%20Mobile%20Educational%20Jawi%20Games%20For%20Kids%203-5%20Years%20Old.pdf text en validuser http://library.utem.edu.my:8000/elmu/index.jsp?module=webopac-d&action=fullDisplayRetriever.jsp&szMaterialNo=0000102198 mphil masters Universiti Teknikal Malaysia Melaka Faculty of Information and Communication Technology
institution Universiti Teknikal Malaysia Melaka
collection UTeM Repository
language English
English
topic L Education (General)
LB Theory and practice of education
spellingShingle L Education (General)
LB Theory and practice of education
Abdul Aziz, Helwana Adilah
The Evaluation Of Mobile Educational Jawi Games For Kids 3-5 Years Old
description The lack of use of Jawi and the notion that difficult to learn, make the young generation now beginning to forget Jawi. Jawi should be learning begin at the childhood. Therefore learning Jawi should be introduced as early child development. In this stage they are ready to learn. In line with the objectives of this course learn Jawi to investigate the learning process of Jawi learning to nurseries children of age 3 to 5 years old in Batu Pahat. To develop the Jawi mobile applications as teaching aids and learning Jawi in nurseries and at home. Lastly the objective is to evaluate the effectiveness of the tool. This application will be developed consists of four main modules such as Learning Jawi, Lets read Jawi and Play a game with Jawi Lets answer the quiz. . To develop this application of the model that has been chosen is the ADDIE model. ADDIE model includes five phases Analysis, Design, Development, Implementation and Evaluation. Through the analysis phase was collected using informal interviews and observations. The next phase is to development to make a prototype mobile application. After the application is developed it will be through the implementation and evaluation phase.
format Thesis
qualification_name Master of Philosophy (M.Phil.)
qualification_level Master's degree
author Abdul Aziz, Helwana Adilah
author_facet Abdul Aziz, Helwana Adilah
author_sort Abdul Aziz, Helwana Adilah
title The Evaluation Of Mobile Educational Jawi Games For Kids 3-5 Years Old
title_short The Evaluation Of Mobile Educational Jawi Games For Kids 3-5 Years Old
title_full The Evaluation Of Mobile Educational Jawi Games For Kids 3-5 Years Old
title_fullStr The Evaluation Of Mobile Educational Jawi Games For Kids 3-5 Years Old
title_full_unstemmed The Evaluation Of Mobile Educational Jawi Games For Kids 3-5 Years Old
title_sort evaluation of mobile educational jawi games for kids 3-5 years old
granting_institution Universiti Teknikal Malaysia Melaka
granting_department Faculty of Information and Communication Technology
publishDate 2016
url http://eprints.utem.edu.my/id/eprint/18841/1/The%20Evaluation%20Of%20Mobile%20Educational%20Jawi%20Games%20For%20Kids%203-5%20Years%20Old%2024%20Pages.pdf
http://eprints.utem.edu.my/id/eprint/18841/2/The%20Evaluation%20Of%20Mobile%20Educational%20Jawi%20Games%20For%20Kids%203-5%20Years%20Old.pdf
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