Optimizing colour resolusion in 3D model and animation for fast rendering time between PC and Macintosh
This project studied whether the optimizing of colour resolution for the non-photorealistic 3D model and animation can make the rendering process becomes faster than before. 130 frames of short and simple 3D animation were tested. Four types of colour resolution in three categories of screen res...
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Main Author: | |
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Format: | Thesis |
Language: | English |
Published: |
2003
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Subjects: | |
Online Access: | http://eprints.uthm.edu.my/9730/1/24p%20AZIZAN%20ISMAIL.pdf |
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Summary: | This project studied whether the optimizing of colour resolution
for the non-photorealistic 3D model and animation can make the rendering
process becomes faster than before. 130 frames of short and simple 3D
animation were tested. Four types of colour resolution in three categories
of screen resolution was applied to the 3D animation, and the result shows
that the screen resolution give more impact to the rendering process time
compare to the colour resolution. This project also present a comparative
study between PC-based and Macintosh-based in the 3D model and
animation rendering process. The same 3D animation was tested through
the two different platforms which has quitesimilar in terms of performance
and the result shows that Macintosh-based perform better that PC-based in
all rendering processes |
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