Real time volumetric rendering optimization approach for cloudscapes in virtual environment

There is a great demand for visualizing natural atmospheric clouds in a realtime environment. However, the challenge is maintaining the cloud visualization system performance due to the high computational cost, high sampling cost, intensive main memory consumption, and the deterioration of system pe...

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Main Author: Zamri, Muhamad Najib
Format: Thesis
Language:English
Published: 2022
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Online Access:http://eprints.utm.my/id/eprint/101544/1/MuhamadNajibZamriPSC2022.pdf.pdf
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spelling my-utm-ep.1015442023-06-21T10:41:39Z Real time volumetric rendering optimization approach for cloudscapes in virtual environment 2022 Zamri, Muhamad Najib QA75 Electronic computers. Computer science There is a great demand for visualizing natural atmospheric clouds in a realtime environment. However, the challenge is maintaining the cloud visualization system performance due to the high computational cost, high sampling cost, intensive main memory consumption, and the deterioration of system performance. Therefore, this research aimed to optimize the rendering performance of a real-time atmospheric cloudscape visualization system via a set of efficient methods considering the volumetric cloud data as the input, the fly-through navigation as the user interaction, and the realistic real-time features as the output of the generated image. First, the volumetric-based path tracing method was enhanced by reducing the number of ray castings during the intersection test and determining the new pixels via the frame-toframe coherence mechanism. Second, the multiple light scattering method was improved by limiting the maximum number of sampling steps during the light bouncing procedure when calculating the lighting effects in the virtual environment. Third, the new hybrid visibility acceleration method was proposed. It took into account the view-dependency and multi-resolution cloud level of detail, focusing on distancebased view volume segments and the optimized view frustum culling method to remove the invisible regions of clouds in a real-time environment. Based on the experiment conducted, the proposed approach in the prototype system was capable of achieving about 3.83 to 18.58 times faster computational time. This showed an increase of approximately 2.53 to 19.21 times in rendering speed and consumed about 20.63% of the total computer’s main memory space compared to previous systems. Furthermore, all the domain experts have reviewed and verified that the prototype system has effectively produced high visual realism of the generated images. Based on the results of this study, an improved real-time volumetric cloudscape rendering optimization approach has been successfully developed to address the inability of realtime rendering used in previous methods. 2022 Thesis http://eprints.utm.my/id/eprint/101544/ http://eprints.utm.my/id/eprint/101544/1/MuhamadNajibZamriPSC2022.pdf.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150615 phd doctoral Universiti Teknologi Malaysia Faculty of Engineering - School of Computing
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic QA75 Electronic computers
Computer science
spellingShingle QA75 Electronic computers
Computer science
Zamri, Muhamad Najib
Real time volumetric rendering optimization approach for cloudscapes in virtual environment
description There is a great demand for visualizing natural atmospheric clouds in a realtime environment. However, the challenge is maintaining the cloud visualization system performance due to the high computational cost, high sampling cost, intensive main memory consumption, and the deterioration of system performance. Therefore, this research aimed to optimize the rendering performance of a real-time atmospheric cloudscape visualization system via a set of efficient methods considering the volumetric cloud data as the input, the fly-through navigation as the user interaction, and the realistic real-time features as the output of the generated image. First, the volumetric-based path tracing method was enhanced by reducing the number of ray castings during the intersection test and determining the new pixels via the frame-toframe coherence mechanism. Second, the multiple light scattering method was improved by limiting the maximum number of sampling steps during the light bouncing procedure when calculating the lighting effects in the virtual environment. Third, the new hybrid visibility acceleration method was proposed. It took into account the view-dependency and multi-resolution cloud level of detail, focusing on distancebased view volume segments and the optimized view frustum culling method to remove the invisible regions of clouds in a real-time environment. Based on the experiment conducted, the proposed approach in the prototype system was capable of achieving about 3.83 to 18.58 times faster computational time. This showed an increase of approximately 2.53 to 19.21 times in rendering speed and consumed about 20.63% of the total computer’s main memory space compared to previous systems. Furthermore, all the domain experts have reviewed and verified that the prototype system has effectively produced high visual realism of the generated images. Based on the results of this study, an improved real-time volumetric cloudscape rendering optimization approach has been successfully developed to address the inability of realtime rendering used in previous methods.
format Thesis
qualification_name Doctor of Philosophy (PhD.)
qualification_level Doctorate
author Zamri, Muhamad Najib
author_facet Zamri, Muhamad Najib
author_sort Zamri, Muhamad Najib
title Real time volumetric rendering optimization approach for cloudscapes in virtual environment
title_short Real time volumetric rendering optimization approach for cloudscapes in virtual environment
title_full Real time volumetric rendering optimization approach for cloudscapes in virtual environment
title_fullStr Real time volumetric rendering optimization approach for cloudscapes in virtual environment
title_full_unstemmed Real time volumetric rendering optimization approach for cloudscapes in virtual environment
title_sort real time volumetric rendering optimization approach for cloudscapes in virtual environment
granting_institution Universiti Teknologi Malaysia
granting_department Faculty of Engineering - School of Computing
publishDate 2022
url http://eprints.utm.my/id/eprint/101544/1/MuhamadNajibZamriPSC2022.pdf.pdf
_version_ 1776100723290800128