Hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding

Pathfinding is essential and necessary for agent movement used in computer games and many other applications. Generally, the pathfinding algorithm searches the feasible shortest path from start to end locations. This task is computationally expensive and consumes large memory, particularly in a larg...

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Main Author: Sabri, Aimi Najwa
Format: Thesis
Language:English
Published: 2019
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Online Access:http://eprints.utm.my/id/eprint/98394/1/AimiNajwaSabriMSC2019.pdf%20%281%29.pdf
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spelling my-utm-ep.983942022-12-12T07:12:22Z Hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding 2019 Sabri, Aimi Najwa QA Mathematics Pathfinding is essential and necessary for agent movement used in computer games and many other applications. Generally, the pathfinding algorithm searches the feasible shortest path from start to end locations. This task is computationally expensive and consumes large memory, particularly in a large map size. Obstacle avoidance in the game environment increases the complexity to find a new path in the search space. A huge number of algorithms, including heuristic and metaheuristics approaches, have been proposed to overcome the pathfinding problem. Artificial Bee Colony (ABC) is a metaheuristic algorithm that is robust, has fast convergence, high flexibility, and fewer control parameters. However, the best solution founded by the onlooker bee in the presence of constraints is still insufficient and not always satisfactory. A number of variant ABC algorithms have been proposed to achieve the optimal solution. However, it is difficult to simultaneously achieve the optimal solution. Alternatively, Flower Pollination Algorithm (FPA) is one of promising algorithms in optimising problems. The algorithm is easier to implement and faster to reach an optimum solution. Thus, this research proposed Artificial Bee Colony – Flower Pollination Algorithm to solve the pathfinding problem in games, in terms of path cost, computing time, and memory. The result showed that ABC-FPA improved the path cost result by 81.68% and reduced time by 97.84% as compared to the ABC algorithm, which led to a better pathfinding result. This performance indicated that ABC-FPA pathfinding gave better quality pathfinding results. 2019 Thesis http://eprints.utm.my/id/eprint/98394/ http://eprints.utm.my/id/eprint/98394/1/AimiNajwaSabriMSC2019.pdf%20%281%29.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:144587 masters Universiti Teknologi Malaysia Faculty of Engineering - School of Computing
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic QA Mathematics
spellingShingle QA Mathematics
Sabri, Aimi Najwa
Hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding
description Pathfinding is essential and necessary for agent movement used in computer games and many other applications. Generally, the pathfinding algorithm searches the feasible shortest path from start to end locations. This task is computationally expensive and consumes large memory, particularly in a large map size. Obstacle avoidance in the game environment increases the complexity to find a new path in the search space. A huge number of algorithms, including heuristic and metaheuristics approaches, have been proposed to overcome the pathfinding problem. Artificial Bee Colony (ABC) is a metaheuristic algorithm that is robust, has fast convergence, high flexibility, and fewer control parameters. However, the best solution founded by the onlooker bee in the presence of constraints is still insufficient and not always satisfactory. A number of variant ABC algorithms have been proposed to achieve the optimal solution. However, it is difficult to simultaneously achieve the optimal solution. Alternatively, Flower Pollination Algorithm (FPA) is one of promising algorithms in optimising problems. The algorithm is easier to implement and faster to reach an optimum solution. Thus, this research proposed Artificial Bee Colony – Flower Pollination Algorithm to solve the pathfinding problem in games, in terms of path cost, computing time, and memory. The result showed that ABC-FPA improved the path cost result by 81.68% and reduced time by 97.84% as compared to the ABC algorithm, which led to a better pathfinding result. This performance indicated that ABC-FPA pathfinding gave better quality pathfinding results.
format Thesis
qualification_level Master's degree
author Sabri, Aimi Najwa
author_facet Sabri, Aimi Najwa
author_sort Sabri, Aimi Najwa
title Hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding
title_short Hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding
title_full Hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding
title_fullStr Hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding
title_full_unstemmed Hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding
title_sort hybrid artificial bee colony and flower pollination algorithm for grid-based optimal pathfinding
granting_institution Universiti Teknologi Malaysia
granting_department Faculty of Engineering - School of Computing
publishDate 2019
url http://eprints.utm.my/id/eprint/98394/1/AimiNajwaSabriMSC2019.pdf%20%281%29.pdf
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