Utilising 3D Game Engine To Developing A Real-World Walkthrough-Virtual Reality Application

The research introduces methods of utilising 3D Game Engine that prevails in the First Person Shooter computer game into developing a usable real-world Walkthrough-VR application. The prototype is targeted at the lower-end of the computer consumer market whereby its operator are normally the home/of...

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Bibliographic Details
Main Author: Mohd.Fairuz, Shiratuddin
Format: Thesis
Language:eng
eng
Published: 2000
Subjects:
Online Access:https://etd.uum.edu.my/171/1/MOHD_FAIRUZ_BIN_SHIRATUDDIN_-_Utilising_3D_game_engine_to_developing_a_real-world_walkthrough-virtual_reality_application.pdf
https://etd.uum.edu.my/171/2/1.MOHD_FAIRUZ_BIN_SHIRATUDDIN_-_Utilising_3D_game_engine_to_developing_a_real-world_walkthrough-virtual_reality_application.pdf
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Summary:The research introduces methods of utilising 3D Game Engine that prevails in the First Person Shooter computer game into developing a usable real-world Walkthrough-VR application. The prototype is targeted at the lower-end of the computer consumer market whereby its operator are normally the home/office and desktop PC users. This technique is proposed as a solution to the limitation of the widely used low cost VR technologies namely Virtual Reality Modelling Language (VRML) and 360” Panoramic View (based on Apple QuickTime VR). In achieving the main objectives, four methods were employed. The first was to find a suitable 3D Game Engine to developing the prototype application. The second was to find distinctive characteristics differences that are present in both FPS Game and Walkthrough-VR application. The third was to determine the added advantages that are present in the FPS Game that can be incorporated into and enhance the Walkthrough-VR application. Finally findings from the three methods were used a guide to develop the prototype. From the successfully developed prototype, it was concluded that by utilising the 3D Game. Engine technology the Walkthrough-VR experience was enhanced in terms of real-time realistic representation and good visual quality. It was proven that a good VR application could be developed using a lower cost desktop computer system where the users have the freedom to explore a visually engaging virtual environment with minimal PC requirement.