Using Microsoft Multipoint Technology to Enhance Collaborative Learning in Primary Schools
Researches in psychology, education and pedagogical practices show the stunning impact of collaboration in learning, particularly for young children. However, current design of Personal Computer Applications for collaborative learning is limited and poor. The objective of this research is to use Mic...
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Online Access: | https://etd.uum.edu.my/2198/1/Hussin_Ahmed_Abdelkader.pdf https://etd.uum.edu.my/2198/2/1.Hussin_Ahmed_Abdelkader.pdf |
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my-uum-etd.21982022-04-21T06:25:55Z Using Microsoft Multipoint Technology to Enhance Collaborative Learning in Primary Schools 2010-04 Abdelkader, Hussin Ahmed Hassan, Suhaidi College of Arts and Sciences (CAS) College of Arts and Sciences QA76.76 Fuzzy System. Researches in psychology, education and pedagogical practices show the stunning impact of collaboration in learning, particularly for young children. However, current design of Personal Computer Applications for collaborative learning is limited and poor. The objective of this research is to use Microsoft Multipoint technology in order to create collaborative quiz game for leveraging collaboration among primary school students. Merging prototyping with Interaction Design is very suitable for the purpose of gaining experience and it identifies new opportunities to customize the interface for collaborative software and make full use of Microsoft Multipoint technology. Measuring usability attributes; Usefulness, Ease of Use, Ease of Learning and Satisfaction is a core step to test the prototype system and approve the successfulness of research objectives. One limitation of this paper is that there is no text-based activity in the prototype. All data was collected via using USE Questionnaire in order to test usability attributes from perspective of users. The results of this research revealed that students found the prototype useful, easy to use, easy to learn and they attained high satisfaction. Most importantly, observations revealed that students were extremely excited and they could collaborate effectively. The value of this project is to leverage collaborative learning in primary schools and clarify the importance of merging Interaction Design and Microsoft Multipoint technology; which in return could encourage collaboration. Placing this project in the public domain will, hopefully enable other researchers and practitioners in similar situations to relate to my experience and gain insights. 2010-04 Thesis https://etd.uum.edu.my/2198/ https://etd.uum.edu.my/2198/1/Hussin_Ahmed_Abdelkader.pdf text eng public https://etd.uum.edu.my/2198/2/1.Hussin_Ahmed_Abdelkader.pdf text eng public masters masters Universiti Utara Malaysia |
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Universiti Utara Malaysia |
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eng eng |
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Hassan, Suhaidi |
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QA76.76 Fuzzy System. |
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QA76.76 Fuzzy System. Abdelkader, Hussin Ahmed Using Microsoft Multipoint Technology to Enhance Collaborative Learning in Primary Schools |
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Researches in psychology, education and pedagogical practices show the stunning impact of collaboration in learning, particularly for young children. However, current design of Personal Computer Applications for collaborative learning is limited and poor. The objective of this research is to use Microsoft Multipoint technology in order to create collaborative quiz game for leveraging collaboration among primary school students. Merging prototyping with Interaction Design is very suitable for the purpose of gaining experience and it identifies new opportunities to customize the interface for collaborative
software and make full use of Microsoft Multipoint technology. Measuring usability attributes; Usefulness, Ease of Use, Ease of Learning and Satisfaction is a core step to test the prototype system and approve the successfulness of research objectives. One limitation of this paper is that there is no text-based activity in the prototype. All data was collected via using USE Questionnaire in order to test usability attributes from
perspective of users. The results of this research revealed that students found the prototype useful, easy to use, easy to learn and they attained high satisfaction. Most
importantly, observations revealed that students were extremely excited and they could collaborate effectively. The value of this project is to leverage collaborative learning in primary schools and clarify the importance of merging Interaction Design and Microsoft Multipoint technology; which in return could encourage collaboration. Placing this project in the public domain will, hopefully enable other researchers and practitioners in similar situations to relate to my experience and gain insights. |
format |
Thesis |
qualification_name |
masters |
qualification_level |
Master's degree |
author |
Abdelkader, Hussin Ahmed |
author_facet |
Abdelkader, Hussin Ahmed |
author_sort |
Abdelkader, Hussin Ahmed |
title |
Using Microsoft Multipoint Technology to Enhance Collaborative Learning in Primary Schools |
title_short |
Using Microsoft Multipoint Technology to Enhance Collaborative Learning in Primary Schools |
title_full |
Using Microsoft Multipoint Technology to Enhance Collaborative Learning in Primary Schools |
title_fullStr |
Using Microsoft Multipoint Technology to Enhance Collaborative Learning in Primary Schools |
title_full_unstemmed |
Using Microsoft Multipoint Technology to Enhance Collaborative Learning in Primary Schools |
title_sort |
using microsoft multipoint technology to enhance collaborative learning in primary schools |
granting_institution |
Universiti Utara Malaysia |
granting_department |
College of Arts and Sciences (CAS) |
publishDate |
2010 |
url |
https://etd.uum.edu.my/2198/1/Hussin_Ahmed_Abdelkader.pdf https://etd.uum.edu.my/2198/2/1.Hussin_Ahmed_Abdelkader.pdf |
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