Basic Components in Creating Contents for Mathematics Subject Using Digital Wayang Kulit: A Conceptual Model
This research intends to develop a conceptual model that illustrates how multimedia approaches could be used to enhance teaching and learning of a Mathematics subject in primary school as well as to preserve Wayang Kulit in younger generation. A prototype will be developed to demonstrate how the con...
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my-uum-etd.28422016-04-27T06:48:08Z Basic Components in Creating Contents for Mathematics Subject Using Digital Wayang Kulit: A Conceptual Model 2011 Mohd Amran, Md Ali Ahmad, Jasni Awang Had Salleh Graduate School of Arts & Sciences Awang Had Salleh Graduate School of Sciences QA76 Computer software This research intends to develop a conceptual model that illustrates how multimedia approaches could be used to enhance teaching and learning of a Mathematics subject in primary school as well as to preserve Wayang Kulit in younger generation. A prototype will be developed to demonstrate how the content of a standard one Mathematics subject in primary school could be transferred into multimedia form. The prototype is developed in a form of Digital Wayang Kulit to present the contents based on the syllabus of Mathematics education using the actors of Wayang Kulit. 2011 Thesis https://etd.uum.edu.my/2842/ https://etd.uum.edu.my/2842/1/Mohd_Amran_Md_Ali.pdf application/pdf eng validuser https://etd.uum.edu.my/2842/2/1.Mohd_Amran_Md_Ali.pdf application/pdf eng public 05 masters masters Universiti Utara Malaysia Clare A. (1996). Prescription or Description :Some observations on the conceptual modelling process. Retrieved 1 February 2011, from http://ieeexplore.ieee.org.eserv.uum.edu.my/stamp/stamp.jsp?tp=&arnumber=533978 Hom, J. (1998). The Usability Methods Toolbox, from http://usability.jameshom.com/index.htm Kia, K.K (2009). Study on the Visual Styles of Wayang Kulit Kelantan and Its Capturing Methods. Lewis, M. W. (1998). Iterative triangulation: a theory development process using existing case studies. Journal of Operations Management, 16(4), 455-469. Laudon, K. C., and Laudon, J. P. (2000). Management Information System. Prentice Hall, NJ, USA. M. Lund, A. (1998). USE Questionnaire Resource Page, from http://usesurvey.com/IntroductionToUse.html McDaniels, C. (1989). A Conceptual Model for Teaching Community Development. Retrieved 16 March 2011 from http://www.yale.edu/ynhti/curriculum/units/1989/1/89.01.07.x.html Morgan, A. (2005). Basic Guidance for cross-cutting tools: conceptual models. Nor, A. M. Z. (2009). Penilaian Perisian Kursus Adaptif Multimedia (A-Maths) Berasaskan Stail Pembelajaran. Jurnal Teknologi Maklumat & Multimedia 5. pp. 61 -78 Preece, J., Rogers, Y., and Sharp, H. (2007).Interaction Design: beyond human- computer interaction (2nd ed).England: John Wiley & Sons,Ltd. Slack, R., and Sociology, U. o. E. C. f. E. (1999). PEDECTICE: The Use of Multimedia in Schools:Center for Educational Sociology. Stemler, L. K.(1997). Educational characteristics of multimedia: A literature review.Journal of Educational Multimedia and Hypermedia, 6(3/4),339-359. Retrieved 26 September 2010, from http://www.medvet.umontreal.ca/techno/eta6785/articles/Multimedia_design.PDF. Tam, M. (1999). Promoting Deep learning: A conceptual model. Vaughan T. (2011). Multimedia: Making It Works 7ed. Mcgraw Hill. Wahju,W. (2008). Wayang Authoring: A tool to enhance children’s creative imagination and self expression. Retrieved 16 January 2011, from http://www.inter-disciplinary.net/ati/education/cp/ce4/Widjajanto%20paper.pdf Zaini, Z. H. & Wan Ahmad, W. F. (2010). A Study on Pupils’ Motivation in Learning Mathematics using Multimedia Courseware. Retrieved 3rd March 2011, from http://ieeexplore.ieee.org.eserv.uum.edu.my/stamp/stamp.jsp?tp=&arnumber=5561319 Zurina M. (2005). Multimedia Design And Development In Mathematics Learning Courseware For Preschool Education. Retrieved 7 March 2011, from http://ieeexplore.ieee.org.eserv.uum.edu.my/stamp/stamp.jsp?tp=&arnumber=1631520 |
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Ahmad, Jasni |
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QA76 Computer software |
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QA76 Computer software Mohd Amran, Md Ali Basic Components in Creating Contents for Mathematics Subject Using Digital Wayang Kulit: A Conceptual Model |
description |
This research intends to develop a conceptual model that illustrates how multimedia approaches could be used to enhance teaching and learning of a Mathematics subject in primary school as well as to preserve Wayang Kulit in younger generation. A prototype will be developed to demonstrate how the content of a standard one Mathematics subject in primary school could be transferred into multimedia form. The prototype is developed in a form of Digital Wayang Kulit to present the contents based on the syllabus of Mathematics education using the actors of Wayang Kulit. |
format |
Thesis |
qualification_name |
masters |
qualification_level |
Master's degree |
author |
Mohd Amran, Md Ali |
author_facet |
Mohd Amran, Md Ali |
author_sort |
Mohd Amran, Md Ali |
title |
Basic Components in Creating Contents for Mathematics Subject Using Digital Wayang Kulit: A Conceptual Model |
title_short |
Basic Components in Creating Contents for Mathematics Subject Using Digital Wayang Kulit: A Conceptual Model |
title_full |
Basic Components in Creating Contents for Mathematics Subject Using Digital Wayang Kulit: A Conceptual Model |
title_fullStr |
Basic Components in Creating Contents for Mathematics Subject Using Digital Wayang Kulit: A Conceptual Model |
title_full_unstemmed |
Basic Components in Creating Contents for Mathematics Subject Using Digital Wayang Kulit: A Conceptual Model |
title_sort |
basic components in creating contents for mathematics subject using digital wayang kulit: a conceptual model |
granting_institution |
Universiti Utara Malaysia |
granting_department |
Awang Had Salleh Graduate School of Arts & Sciences |
publishDate |
2011 |
url |
https://etd.uum.edu.my/2842/1/Mohd_Amran_Md_Ali.pdf https://etd.uum.edu.my/2842/2/1.Mohd_Amran_Md_Ali.pdf |
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