Digitizing Wayang Kulit Using Core Elements for Education

This research intends to develop a digital wayang krllit prototype that illustrates how multimedia approach could be used to enhance teaching and learning of Science subject in primary school as well as to preserve wayaizg kulit for younger generation. This research is camed out to tackle the probl...

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Main Author: Muhamad Shaharudin, Abd. Kadir
Format: Thesis
Language:eng
eng
Published: 2012
Subjects:
Online Access:https://etd.uum.edu.my/2937/1/Muhamad_Shaharudin_Abd._Kadir.pdf
https://etd.uum.edu.my/2937/3/Muhamad_Shaharudin_Abd._Kadir.pdf
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id my-uum-etd.2937
record_format uketd_dc
institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
advisor Ahmad , Jasni
topic TK5101-6720 Telecommunication
spellingShingle TK5101-6720 Telecommunication
Muhamad Shaharudin, Abd. Kadir
Digitizing Wayang Kulit Using Core Elements for Education
description This research intends to develop a digital wayang krllit prototype that illustrates how multimedia approach could be used to enhance teaching and learning of Science subject in primary school as well as to preserve wayaizg kulit for younger generation. This research is camed out to tackle the problem related to ineffective teaching approach of Science subject at the primary level by using a multimedia to create a learning environment which is more student-centered instead of teacher-centered. Besides that, this digital wayang kulit prototype is also intended to be used as one of the way to preserve wayang kulit as one of the national cultural heritage so that it could continue to live and appreciated by future generation. The development of the prototype involved the use of three methods; Arrifin methodology, Rapid Application Development (RAD) methodology, and Laudon & Laudon methodology. After the prototype was developed and implemented, user satisfaction evaluation has been carried out by teachers and students from two primary schools. The results of the evaluation indicated that the digital wayang kulit prototype has succeeded in providing a high level of satisfaction among the users in term of usability and user interface.
format Thesis
qualification_name masters
qualification_level Master's degree
author Muhamad Shaharudin, Abd. Kadir
author_facet Muhamad Shaharudin, Abd. Kadir
author_sort Muhamad Shaharudin, Abd. Kadir
title Digitizing Wayang Kulit Using Core Elements for Education
title_short Digitizing Wayang Kulit Using Core Elements for Education
title_full Digitizing Wayang Kulit Using Core Elements for Education
title_fullStr Digitizing Wayang Kulit Using Core Elements for Education
title_full_unstemmed Digitizing Wayang Kulit Using Core Elements for Education
title_sort digitizing wayang kulit using core elements for education
granting_institution Universiti Utara Malaysia
granting_department Awang Had Salleh Graduate School of Arts & Sciences
publishDate 2012
url https://etd.uum.edu.my/2937/1/Muhamad_Shaharudin_Abd._Kadir.pdf
https://etd.uum.edu.my/2937/3/Muhamad_Shaharudin_Abd._Kadir.pdf
_version_ 1747827465337700352
spelling my-uum-etd.29372016-04-27T04:28:23Z Digitizing Wayang Kulit Using Core Elements for Education 2012 Muhamad Shaharudin, Abd. Kadir Ahmad , Jasni Awang Had Salleh Graduate School of Arts & Sciences Awang Had Salleh Graduate School of Arts and Sciences TK5101-6720 Telecommunication This research intends to develop a digital wayang krllit prototype that illustrates how multimedia approach could be used to enhance teaching and learning of Science subject in primary school as well as to preserve wayaizg kulit for younger generation. This research is camed out to tackle the problem related to ineffective teaching approach of Science subject at the primary level by using a multimedia to create a learning environment which is more student-centered instead of teacher-centered. Besides that, this digital wayang kulit prototype is also intended to be used as one of the way to preserve wayang kulit as one of the national cultural heritage so that it could continue to live and appreciated by future generation. The development of the prototype involved the use of three methods; Arrifin methodology, Rapid Application Development (RAD) methodology, and Laudon & Laudon methodology. After the prototype was developed and implemented, user satisfaction evaluation has been carried out by teachers and students from two primary schools. 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