3D Virtual Reality Tour In Real Estate
The main purpose of this research is to deliberate Virtual Reality (VR) application in E-commerce which is suitable towards real estate home builders who are increasingly driven. The Internet is widely expected to become a channel for electronic commerce and it also has an enormous potential for tr...
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The main purpose of this research is to deliberate Virtual Reality (VR) application in E-commerce which is suitable towards real estate home builders who are increasingly
driven. The Internet is widely expected to become a channel for electronic commerce and it also has an enormous potential for transforming online shopping into a real world equivalent. VR interfaces to e-commerce sites on the Internet promises to make the e-shopping experience more natural, attractive, and fun for buyers. It allows the buyers to
interact with the e-commerce service through a 3D representation which supports natural actions such as walking, looking around, and picking up products from the listing. The
next purpose of this research is to endorse VR home model as the best way to reduce
marketing cost and increase profit. This e-commerce application would become the most
powerful sales tools to come along in decades. This application has been developed using
Web Page Development (FWD) methodology. Last but not least, this research discusses
how the web site fulfills homebuyers' requirements and limitations that were discovered
during the development of these applications. Therefore, some recommendations are
proposed to defeat the limitations for the future research in this e-commerce application. |
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Kavita Devi, d/o Nada Rajah |
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Kavita Devi, d/o Nada Rajah |
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Kavita Devi, d/o Nada Rajah |
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3D Virtual Reality Tour In Real Estate |
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3D Virtual Reality Tour In Real Estate |
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3D Virtual Reality Tour In Real Estate |
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3D Virtual Reality Tour In Real Estate |
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3D Virtual Reality Tour In Real Estate |
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3d virtual reality tour in real estate |
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Universiti Utara Malaysia |
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College of Arts and Sciences (CAS) |
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2008 |
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https://etd.uum.edu.my/382/1/Kavitha_Devi.pdf https://etd.uum.edu.my/382/2/Kavitha_Devi.pdf |
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my-uum-etd.3822023-05-15T00:09:53Z 3D Virtual Reality Tour In Real Estate 2008-05-25 Kavita Devi, d/o Nada Rajah College of Arts and Sciences (CAS) Graduate School QA76 Computer software The main purpose of this research is to deliberate Virtual Reality (VR) application in E-commerce which is suitable towards real estate home builders who are increasingly driven. The Internet is widely expected to become a channel for electronic commerce and it also has an enormous potential for transforming online shopping into a real world equivalent. VR interfaces to e-commerce sites on the Internet promises to make the e-shopping experience more natural, attractive, and fun for buyers. It allows the buyers to interact with the e-commerce service through a 3D representation which supports natural actions such as walking, looking around, and picking up products from the listing. The next purpose of this research is to endorse VR home model as the best way to reduce marketing cost and increase profit. This e-commerce application would become the most powerful sales tools to come along in decades. This application has been developed using Web Page Development (FWD) methodology. Last but not least, this research discusses how the web site fulfills homebuyers' requirements and limitations that were discovered during the development of these applications. Therefore, some recommendations are proposed to defeat the limitations for the future research in this e-commerce application. 2008-05 Thesis https://etd.uum.edu.my/382/ https://etd.uum.edu.my/382/1/Kavitha_Devi.pdf text eng public https://etd.uum.edu.my/382/2/Kavitha_Devi.pdf text eng public masters masters Universiti Utara Malaysia Adam, F., (2000). 3D Virtual Tour on the Web. Journal of Virtual Reality System, 28(2), 87. Alexander, G., (2007). Virtual Real Estate and Photography. Inc URL: http://www.virtualrealestateandphotography.com/ vrephotography/index.html Allen, D. (1993). A 1" High Resolution Field Sequential Display for Head Mounted Applications. In Proceedings of IEEE Virtual Reality Annual International Symposium '93, (pp. 364-370). Ardissono L., Goy A.: Tailoring the interaction with users in electronic shops. In: Proc. Of UM99: 7th International Conference on User Modeling. Springer Verlag (1999) 35-44. Ardissono L., Go y A., Meo R., Petrone G., Console L., Neches L., Simone C., Torasso P (1996): A configurable system for the construction of adaptive virtual stores. World Wide Web Journal 2 143- 159 Barfield, W., Rosenberg, C., & Lotens, W. (1995). Augmented Virtual Reality Displays. In Barfield, W. and Furness, T. (Eds.), Virtual Environments and Advanced Interface Design, (pp. 542-576). Oxford: Oxford University Press. Brey, P., (2003). Journal of Create Your Own Virtual Reality System, 105 (12), 181-183. Chen, L., Gillensan, M., & Sherrell, D. 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How (And How Not) To Market VR. Intelligent Systems Report, Volume 12, No. 12. Grigore Burdea, Philippe Coiffet: Virtual Reality Technology, Second Edition, John Wiley & Sons, 2003, ISBN 0-471-36089-9 Gross, M D., (1999). Immersive Redlining and Annotion of 3D Design Models on the Web. Journal of 8th International Conference on Computer Aided Architechiral Design Future, 8 1-98. Henry, D. & Furness, T. (1993). Spatial Perception in Virtual Environments: Evaluating an Architectural Application. In Proceedings of IEEE Virtual Reality Annual Interrzational Symposium '93, (pp. 33-40). Joravsky, T., (2005) A Temporary User Modeling Approach for Adaptive Shopping on the Web. In: Proc. of the 2nd Workshop on Adaptive Systems and User Modeling on the WWW (1999) http://wwwis.win.tue.nl/asum99/joerding.html John, B.G., (2001). Virtual Reality System. Addison-Wesley, 1995, ISBN 0-201-87687-6 Jones et al, (1997). An Insider's View of the Future of Virtual Reality. Journal of Communication, 42(4), 150. J. Dauner, J. Landauer, E. Stimpfig: 30 Product Presentation Oilline: The Virtual Design Exhibition. Proceedings of the VRML 98 Third Symposium on the Virtual Reality Modeling Language, Monterey, CA, ACM press, 1998, p. 57-62 Keefe, D.F., DaSilva M, David H.L., Greenberg B.D., Basser P.J., Chiocca E.A, & Deisboeck T.S., (2003). National Association of Realtors Profile of Home Buyers and Sellers. Proceedings of the conference IEEE. In Computer Society. 437-440,584. Keith, C., Orsi, G., (2001 ). Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. In Computer Graphics, Proceedings of SIGGRAPH '93, (pp. 135-142). ACM SIGGRAPH, August 1993. Kessler, R. C., (1998). Prediction of Simulator Sickness in a Virtual Environment. Unpublished doctoral dissertation, Orlando, Florida, University of Central Florida. Klinger, E., (2003). Visual Resolution and Spatial Performance: The tradeoff between resolution and interactivity. In Proceedings of IEEE Virtual Reality Annual International Symposium '95, (pp. 67-71). Research Triangle Park, North Carolina, March 11-15, 1995. Kooper, R. (1994, August). Virtually Present: Treatment of Acrophobia by Using Virtual Reality Graded Exposure. Masters Thesis available on-line. Netherlands: Technical University of Delft. Lanier, J., Minsky, M., Fisher, S. and Druin, A. (1989). Virtual Environments and Interactivity: Windows to the Future. 1989 ACM SIGGRAPH Panel discussion Larijani, C., (1994). The Importance of Home Tour in Real Estate. IEEE Multimedia 13(3), Special issue on Virtual home tour, 24-30. Lao T., Wong K., Lee K., & Satava M.V., (2000). Automatic Generation of Virtual Environment from Vertical Panoramic Image. Lawler B. P, (2005). QuickTiine Yirtual Reality - How to make panoramic images. P- Mark, M.G., (2000). Modeling and rendering architecture from phootographs. Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, 11-20, New York, NY, USA, ACM Press. Michael B., De T. O., & Bille W (2003). Conceptual modeling of object behavior in a virtual environment. In In Proceedings of Virtual Concept 2005, Biarritz, France. Patrick., M. D., (2006). A review of image-based rendering techniques Rheingold, H., (1991). Interactivity and lndividual. Viewpoint in Shared Virtual Worlds. Journal of Virtual Tour in Real Estate, 50(2), 52. Roehl, D.J., (1996). Tour into video: Image Based Navigation Scheme for Video Sequences of Dynamic Views. Proceedings of VRST2002,73-80. Roger, S.D., & North, M., (2001) The Design of Virtual Environments, Barricade Books, 2001. ISBN 1-56980-207-6 Russell, M.T., Warren, R., Vernon, L.C., & Frederick, P.B., (2003). Pew Internet & American Life Project. Proceedings of the SIGGRAPH '93. In Computer Graphics. 127- 134. Tilson R., Dong J., Martin S., Kieke E.: Factors and Principles Aflecting the Usability of Four E-commerce Sites. In: Proc. of the 4th Conference on Human Factors and the Web (1998) URL: www.research.att.com/conf/hfweb/index.html Williams, H.E., (2004). What's real about Virtual Reality, EEE Computer Graphics and Applications, 19(6), 16. Wu S., Wang R., & Wang J., (2005). Campus Virtual Tour System based on Cylindric Panorama URL: http://www.imigea.com/contact.php URL: http://www.fsbonm.com/new mexico real estate forms.asp URL: http://www.placetour.com/examples.html URL: http://wcvw.viniinfinity.com/3DVirtualReality.asp URL: http://www.placetour.com/softwaredemo URL: http://www.ashi.org/customers/VHI/VHI.htm URL: http://www.virtualworldrealestate.com/faq.htm URL: http://www.easypano.com/virtual-tour- gallery.html?gclid=COeTrtXk65ACFOEeewodUGLFOQ URL: http://virtual-reality.archiform3d.com/index.php |