Examining community of inquiry model in influencing e-learning usage among female students

The use of online social games, nowadays, is so rampant especially among students of higher learning. This provides them with means to interact with one another by sharing the same interests irrespective of locations. The use of online social games tools is noticed to be high among female students....

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Main Author: Mahmood, Alaa Ibrahim
Format: Thesis
Language:eng
eng
Published: 2016
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Online Access:https://etd.uum.edu.my/6535/1/s815086_01.pdf
https://etd.uum.edu.my/6535/2/s815086_02.pdf
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institution Universiti Utara Malaysia
collection UUM ETD
language eng
eng
advisor Mohd Yusof, Shafiz Affendi
topic HQ The Family
Marriage
Woman
LB1025-1050.75 Teaching (Principles and practice)
spellingShingle HQ The Family
Marriage
Woman
LB1025-1050.75 Teaching (Principles and practice)
Mahmood, Alaa Ibrahim
Examining community of inquiry model in influencing e-learning usage among female students
description The use of online social games, nowadays, is so rampant especially among students of higher learning. This provides them with means to interact with one another by sharing the same interests irrespective of locations. The use of online social games tools is noticed to be high among female students. Meanwhile, an e-learning environment that has the features of social network tools such as games has great potential to innovate and stimulate the continual usage of E-learning among students, by fostering social interaction and knowledge sharing among the students. E-learning is an important online tool that can be used to achieve quality of learning and teaching among students in higher education.It is thus pertinent for any online technological tools that will maintain efficient usage, especially among female students to be able to facilitate social interaction, since female students are more comfortable sharing ideas among their peers.To this end, the study intend to consider the assumptions of community of inquiry model which highlights three important constructs that provide theoretical details for consideration in this study. To be specific, this research examines the impact of social presence, cognitive presence and teaching presence of online social games on E-learning usage among female students of higher institutions .To achieve these objectives, three hypotheses were formulated based on previous studies. In order to examine these hypotheses, data was collected among female students at school of computing, Universiti Utara Malaysia . While the sample size of the study was 80 female students and the data was subjected to tests of reliability, descriptive statistics, correlations, and multiple regression analysis. The findings of this study revealed that, the attributes of online social games; cognitive presence and teaching presence have positive significant impact on E-learning usage. Meanwhile, social presence does not have a significant impact on E-learning usage.
format Thesis
qualification_name masters
qualification_level Master's degree
author Mahmood, Alaa Ibrahim
author_facet Mahmood, Alaa Ibrahim
author_sort Mahmood, Alaa Ibrahim
title Examining community of inquiry model in influencing e-learning usage among female students
title_short Examining community of inquiry model in influencing e-learning usage among female students
title_full Examining community of inquiry model in influencing e-learning usage among female students
title_fullStr Examining community of inquiry model in influencing e-learning usage among female students
title_full_unstemmed Examining community of inquiry model in influencing e-learning usage among female students
title_sort examining community of inquiry model in influencing e-learning usage among female students
granting_institution Universiti Utara Malaysia
granting_department Awang Had Salleh Graduate School of Arts & Sciences
publishDate 2016
url https://etd.uum.edu.my/6535/1/s815086_01.pdf
https://etd.uum.edu.my/6535/2/s815086_02.pdf
_version_ 1747828086690283520
spelling my-uum-etd.65352021-04-06T06:18:18Z Examining community of inquiry model in influencing e-learning usage among female students 2016 Mahmood, Alaa Ibrahim Mohd Yusof, Shafiz Affendi Awang Had Salleh Graduate School of Arts & Sciences Awang Had Salleh Graduate School of Arts and Sciences HQ The Family. Marriage. Woman LB1025-1050.75 Teaching (Principles and practice) The use of online social games, nowadays, is so rampant especially among students of higher learning. This provides them with means to interact with one another by sharing the same interests irrespective of locations. The use of online social games tools is noticed to be high among female students. Meanwhile, an e-learning environment that has the features of social network tools such as games has great potential to innovate and stimulate the continual usage of E-learning among students, by fostering social interaction and knowledge sharing among the students. E-learning is an important online tool that can be used to achieve quality of learning and teaching among students in higher education.It is thus pertinent for any online technological tools that will maintain efficient usage, especially among female students to be able to facilitate social interaction, since female students are more comfortable sharing ideas among their peers.To this end, the study intend to consider the assumptions of community of inquiry model which highlights three important constructs that provide theoretical details for consideration in this study. To be specific, this research examines the impact of social presence, cognitive presence and teaching presence of online social games on E-learning usage among female students of higher institutions .To achieve these objectives, three hypotheses were formulated based on previous studies. In order to examine these hypotheses, data was collected among female students at school of computing, Universiti Utara Malaysia . While the sample size of the study was 80 female students and the data was subjected to tests of reliability, descriptive statistics, correlations, and multiple regression analysis. The findings of this study revealed that, the attributes of online social games; cognitive presence and teaching presence have positive significant impact on E-learning usage. Meanwhile, social presence does not have a significant impact on E-learning usage. 2016 Thesis https://etd.uum.edu.my/6535/ https://etd.uum.edu.my/6535/1/s815086_01.pdf text eng public https://etd.uum.edu.my/6535/2/s815086_02.pdf text eng public masters masters Universiti Utara Malaysia Acuna, E., & Rodriguez, C. (2004). The Treatment of Missing Values and Its Effect in the Classifier Accuracy. Classification, clustering and data mining applications. Springer, Berlin, pp 639–648 Ahmad, M.A., Keegan, B., Sullivan, S., Williams, D., Srivastava, J. & Contractor, N. (2011). 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