Development and effectiveness of STEM-based gamified experiments on students performance and motivation

This research aims to develop and determine the effectiveness of STEM-based gamified experiments(STEM-GE) on students performance and motivation. The development of STEM-GE was based on ADDIEmodel, constructivist, flow and motivation theory. Quasi experimental design was used on a numberof 40 founda...

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Main Author: Precilla Rovat@Robert
Format: thesis
Language:eng
Published: 2018
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Online Access:https://ir.upsi.edu.my/detailsg.php?det=5803
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institution Universiti Pendidikan Sultan Idris
collection UPSI Digital Repository
language eng
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Precilla Rovat@Robert
Development and effectiveness of STEM-based gamified experiments on students performance and motivation
description This research aims to develop and determine the effectiveness of STEM-based gamified experiments(STEM-GE) on students performance and motivation. The development of STEM-GE was based on ADDIEmodel, constructivist, flow and motivation theory. Quasi experimental design was used on a numberof 40 foundation students from a science course in one of the private university. The sample wasselected by using cluster random sampling procedure with 20 students for each treatment andcontrol groups. Two instruments were used, namely test questions and questionnaire on motivation.Data were analysed using descriptive and inferential statistics. The findings indicated thatSTEM-GE have good validity (percentage of agreement = 92%). The findings of t- test revealed thatthere was a significant increase in students performance (t(38) =2.897, p <.05) in the treatment group by using STEM-GE compared to the control group.Mean score for students motivation showed that there was a high motivation (M= 4.07, SD = 13.48) in the treatment group by using STEM-GE. Pearson correlation analysis showed asignificant strong positive correlation (r = .812) between students performance and motivation inthe treatment group. As a conclusion, STEM-GE has improved students understanding andmotivation to conduct experiments during practical classes. The study implicates thatthe use of gamified strategies forexperiments with STEM content can enhance teaching and learning in science.
format thesis
qualification_name
qualification_level Master's degree
author Precilla Rovat@Robert
author_facet Precilla Rovat@Robert
author_sort Precilla Rovat@Robert
title Development and effectiveness of STEM-based gamified experiments on students performance and motivation
title_short Development and effectiveness of STEM-based gamified experiments on students performance and motivation
title_full Development and effectiveness of STEM-based gamified experiments on students performance and motivation
title_fullStr Development and effectiveness of STEM-based gamified experiments on students performance and motivation
title_full_unstemmed Development and effectiveness of STEM-based gamified experiments on students performance and motivation
title_sort development and effectiveness of stem-based gamified experiments on students performance and motivation
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Sains dan Matematik
publishDate 2018
url https://ir.upsi.edu.my/detailsg.php?det=5803
_version_ 1747833228931104768
spelling oai:ir.upsi.edu.my:58032021-04-08 Development and effectiveness of STEM-based gamified experiments on students performance and motivation 2018 Precilla Rovat@Robert LB Theory and practice of education This research aims to develop and determine the effectiveness of STEM-based gamified experiments(STEM-GE) on students performance and motivation. The development of STEM-GE was based on ADDIEmodel, constructivist, flow and motivation theory. Quasi experimental design was used on a numberof 40 foundation students from a science course in one of the private university. The sample wasselected by using cluster random sampling procedure with 20 students for each treatment andcontrol groups. Two instruments were used, namely test questions and questionnaire on motivation.Data were analysed using descriptive and inferential statistics. The findings indicated thatSTEM-GE have good validity (percentage of agreement = 92%). The findings of t- test revealed thatthere was a significant increase in students performance (t(38) =2.897, p <.05) in the treatment group by using STEM-GE compared to the control group.Mean score for students motivation showed that there was a high motivation (M= 4.07, SD = 13.48) in the treatment group by using STEM-GE. Pearson correlation analysis showed asignificant strong positive correlation (r = .812) between students performance and motivation inthe treatment group. As a conclusion, STEM-GE has improved students understanding andmotivation to conduct experiments during practical classes. The study implicates thatthe use of gamified strategies forexperiments with STEM content can enhance teaching and learning in science. 2018 thesis https://ir.upsi.edu.my/detailsg.php?det=5803 https://ir.upsi.edu.my/detailsg.php?det=5803 text eng closedAccess Masters Universiti Pendidikan Sultan Idris Fakulti Sains dan Matematik Abdul Jalil, N. I., & Mahfar, M. (2016). 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