Kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah

Kajian ini bertujuan mengesan kaedah belajar melalui bermain bagi topik Pengalaman Pranomborterhadap pencapaian dan tingkah laku prososial murid-murid prasekolah. Reka bentuk kuasieksperimen kumpulan kawalan tidak setara digunakan. Sampel kajian terdiri daripada 49orang murid prasekolah daripada seb...

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Main Author: Nurul Asyikin Ahmad
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Published: 2018
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Online Access:https://ir.upsi.edu.my/detailsg.php?det=5893
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institution Universiti Pendidikan Sultan Idris
collection UPSI Digital Repository
language zsm
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Nurul Asyikin Ahmad
Kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah
description Kajian ini bertujuan mengesan kaedah belajar melalui bermain bagi topik Pengalaman Pranomborterhadap pencapaian dan tingkah laku prososial murid-murid prasekolah. Reka bentuk kuasieksperimen kumpulan kawalan tidak setara digunakan. Sampel kajian terdiri daripada 49orang murid prasekolah daripada sebuah prasekolah di daerah Seberang Perai Utara, PulauPinang. Daripada 49 orang murid, 24 orang murid mewakili kumpulan rawatan yang menggunakankaedah belajar melalui bermain dan 25 orang murid mewakili kumpulan kawalan. Dua instrumendigunakan iaitu Ujian Pencapaian Pengalaman Pranombor dan Jadual Pemerhatian Tingkah LakuPrososial. Data bagi ujian pencapaian dianalisis dengan menggunakan ujian statistikdeskriptif dan ujian statistik inferens. Data yang dikumpul untuk tingkah laku prososial dianalisis dengan menggunakan ujian statistik deskriptif. Dapatan kajian menunjukkan min skor ujian pasca murid kumpulan rawatan mengatasi min skor ujian pasca muridkumpulan kawalan secara signifikan. Dapatan bagi pemerhatian tingkah laku prososialmenunjukkan murid-murid kumpulan rawatan memperoleh kekerapan kewujudan tingkah lakuprososial yang lebih tinggi berbanding dengan murid-murid kumpulan kawalan. Kesimpulannya,murid yang menjalani proses pembelajaran topik Pengalaman Pranombor berasaskan kaedah belajarmelalui bermain, menunjukkan pencapaian yang lebih baik berbanding murid di dalamkumpulan kawalan. Di samping itu, tingkah laku prososial dalam kalangan murid-muridprasekolah boleh dipupuk dengan berkesan apabila kaedah belajar melalui bermain digunakandalam proses pengajaran dan pembelajaran. Implikasi kajian ini menunjukkan penggunaankaedah permainan, dalam proses pengajaran dan pembelajaran awal matematik, berpotensiuntuk membantu murid prasekolah memahami konsep asas matematik secara mendalam, disamping memupuk tingkah laku prososial dalam kalangan mereka.
format thesis
qualification_name
qualification_level Master's degree
author Nurul Asyikin Ahmad
author_facet Nurul Asyikin Ahmad
author_sort Nurul Asyikin Ahmad
title Kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah
title_short Kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah
title_full Kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah
title_fullStr Kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah
title_full_unstemmed Kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah
title_sort kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Sains dan Matematik
publishDate 2018
url https://ir.upsi.edu.my/detailsg.php?det=5893
_version_ 1747833233708417024
spelling oai:ir.upsi.edu.my:58932021-04-20 Kesan kaedah permainan terhadap pencapaian topik pengalaman pranombor dan tingkah laku prososial murid prasekolah 2018 Nurul Asyikin Ahmad LB Theory and practice of education Kajian ini bertujuan mengesan kaedah belajar melalui bermain bagi topik Pengalaman Pranomborterhadap pencapaian dan tingkah laku prososial murid-murid prasekolah. Reka bentuk kuasieksperimen kumpulan kawalan tidak setara digunakan. Sampel kajian terdiri daripada 49orang murid prasekolah daripada sebuah prasekolah di daerah Seberang Perai Utara, PulauPinang. Daripada 49 orang murid, 24 orang murid mewakili kumpulan rawatan yang menggunakankaedah belajar melalui bermain dan 25 orang murid mewakili kumpulan kawalan. Dua instrumendigunakan iaitu Ujian Pencapaian Pengalaman Pranombor dan Jadual Pemerhatian Tingkah LakuPrososial. Data bagi ujian pencapaian dianalisis dengan menggunakan ujian statistikdeskriptif dan ujian statistik inferens. Data yang dikumpul untuk tingkah laku prososial dianalisis dengan menggunakan ujian statistik deskriptif. Dapatan kajian menunjukkan min skor ujian pasca murid kumpulan rawatan mengatasi min skor ujian pasca muridkumpulan kawalan secara signifikan. Dapatan bagi pemerhatian tingkah laku prososialmenunjukkan murid-murid kumpulan rawatan memperoleh kekerapan kewujudan tingkah lakuprososial yang lebih tinggi berbanding dengan murid-murid kumpulan kawalan. Kesimpulannya,murid yang menjalani proses pembelajaran topik Pengalaman Pranombor berasaskan kaedah belajarmelalui bermain, menunjukkan pencapaian yang lebih baik berbanding murid di dalamkumpulan kawalan. Di samping itu, tingkah laku prososial dalam kalangan murid-muridprasekolah boleh dipupuk dengan berkesan apabila kaedah belajar melalui bermain digunakandalam proses pengajaran dan pembelajaran. Implikasi kajian ini menunjukkan penggunaankaedah permainan, dalam proses pengajaran dan pembelajaran awal matematik, berpotensiuntuk membantu murid prasekolah memahami konsep asas matematik secara mendalam, disamping memupuk tingkah laku prososial dalam kalangan mereka. 2018 thesis https://ir.upsi.edu.my/detailsg.php?det=5893 https://ir.upsi.edu.my/detailsg.php?det=5893 text zsm closedAccess Masters Universiti Pendidikan Sultan Idris Fakulti Sains dan Matematik Abram , L.S. (2008). The effect of computer mathematics games on elementary and mzddleschool students' mathematics motivation and achievement. Unpublished Master's Thesis, CapellaUniversity, Ann Arbor.Alessi, G.J., & K ye, J.H. 0:8 ). Behavior assessment for school psychologists.Kent, OH: Nat10nal Assoc1at10n of School Psychologists.Aliza Ali, Zahara Aziz, & Rohaty Majzub. (2011). Teaching and learning reading throughplay. 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