Effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement
This study aimed to investigate the effects of augmented reality (AR) colouringapplication towards the preschool childrens creative thinking. An instrument adaptedfrom Torrance Test of Creative Thinking was developed and verified by five subjectmatter experts. An application titled FARCCS was create...
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QA Mathematics Fadilah Abdul Rauf Effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement |
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This study aimed to investigate the effects of augmented reality (AR) colouringapplication towards the preschool childrens creative thinking. An instrument adaptedfrom Torrance Test of Creative Thinking was developed and verified by five subjectmatter experts. An application titled FARCCS was created to computerise themeasurement. Data collected through manual measurement were compared against thecomputerised measurement. The results showed statistical significant differences,indicating that the computerised measurement was more accurate and reliable, apartfrom being faster than human assessor. The effects of the AR colouring applicationwere investigated through two quasi-experimental studies which were conducted inKelantan, Malaysia. The first study was a single-group pre- and post-test quasiexperiment,conducted with 10 preschool children in School A, while the second studywas a pre- and post-test control group quasi-experiment, carried out with 50 preschoolchildren in School B. The data were analysed using nonparametric statistics, involvingMann-Whitney U test and Wilcoxon Signed Ranks test. The average scores of bothstudies improved significantly (School A: Z = -2.565, p <0.05, Median = Very Good;School B: U = 201.5, Z = -3.494, p <0.05, Median = Excellence). Results of the firststudy showed significant improvement in post-test fluency score (Z = -2.0, p <0.05,Median = Fair), as compared to the pre-test fluency score. Meanwhile, results of thesecond study revealed significant improvement in originality scores (U = 214.50, Z = -3.204, p <0.05, Median = Fair), as compared to the teaching and learning without AR.In conclusion, AR colouring application can be used to improve the fluency andoriginality aspects of creative thinking among preschool children. Implication of thisresearch was, teaching and learning with AR for colouring activities in preschoolsettings can be practiced to develop creative thinking skills of the children. |
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Fadilah Abdul Rauf |
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Effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement |
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Effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement |
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Effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement |
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Effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement |
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Effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement |
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effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement |
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oai:ir.upsi.edu.my:64282021-11-12 Effects of augmented reality colouring application towards creative thinking among preschool children through computerised measurement 2019 Fadilah Abdul Rauf QA Mathematics This study aimed to investigate the effects of augmented reality (AR) colouringapplication towards the preschool childrens creative thinking. An instrument adaptedfrom Torrance Test of Creative Thinking was developed and verified by five subjectmatter experts. An application titled FARCCS was created to computerise themeasurement. Data collected through manual measurement were compared against thecomputerised measurement. The results showed statistical significant differences,indicating that the computerised measurement was more accurate and reliable, apartfrom being faster than human assessor. The effects of the AR colouring applicationwere investigated through two quasi-experimental studies which were conducted inKelantan, Malaysia. The first study was a single-group pre- and post-test quasiexperiment,conducted with 10 preschool children in School A, while the second studywas a pre- and post-test control group quasi-experiment, carried out with 50 preschoolchildren in School B. The data were analysed using nonparametric statistics, involvingMann-Whitney U test and Wilcoxon Signed Ranks test. The average scores of bothstudies improved significantly (School A: Z = -2.565, p <0.05, Median = Very Good;School B: U = 201.5, Z = -3.494, p <0.05, Median = Excellence). Results of the firststudy showed significant improvement in post-test fluency score (Z = -2.0, p <0.05,Median = Fair), as compared to the pre-test fluency score. Meanwhile, results of thesecond study revealed significant improvement in originality scores (U = 214.50, Z = -3.204, p <0.05, Median = Fair), as compared to the teaching and learning without AR.In conclusion, AR colouring application can be used to improve the fluency andoriginality aspects of creative thinking among preschool children. Implication of thisresearch was, teaching and learning with AR for colouring activities in preschoolsettings can be practiced to develop creative thinking skills of the children. 2019 thesis https://ir.upsi.edu.my/detailsg.php?det=6428 https://ir.upsi.edu.my/detailsg.php?det=6428 text eng closedAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif Abdelmagid, M. (2018). The Pedagogical Potentials of Integrating Augmented Reality : RevisitingGagn ISD Framework. Advances in Social Sciences Research Journal, 5(11), 2740.https://doi.org/10.14738/assrj.511.5455Abdulla, A. M., & Cramond, B. (2017). 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