The effects of avatar realism levels on students emotion and motivation in a digital game-based learning

This study aimed to investigate the effects of realism levels of 3D avatar on studentsemotions, specifically arousal and valence, and its mediating effects on theirmotivation in digital game-based learning (DGBL) environment. A game prototypewith five different realism levels of 3D male avatar were...

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Bibliographic Details
Main Author: Kogilathah Segaran
Format: thesis
Language:eng
Published: 2021
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=6876
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