The effects of avatar realism levels on students emotion and motivation in a digital game-based learning
This study aimed to investigate the effects of realism levels of 3D avatar on studentsemotions, specifically arousal and valence, and its mediating effects on theirmotivation in digital game-based learning (DGBL) environment. A game prototypewith five different realism levels of 3D male avatar were...
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Main Author: | Kogilathah Segaran |
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Format: | thesis |
Language: | eng |
Published: |
2021
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Subjects: | |
Online Access: | https://ir.upsi.edu.my/detailsg.php?det=6876 |
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