Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar
<p>Kajian ini ialah bertujuan untuk menganalisis kesan interaksi tahap realistik karakter</p><p>animasi talking-head dua dimensi (2D) dengan ekspresi wajah positif terhadap emosi</p><p>pelajar. Tiga tahap realistik yang digunakan...
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QA Mathematics Muhammad Ihsan Rokeman Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar |
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<p>Kajian ini ialah bertujuan untuk menganalisis kesan interaksi tahap realistik karakter</p><p>animasi talking-head dua dimensi (2D) dengan ekspresi wajah positif terhadap emosi</p><p>pelajar. Tiga tahap realistik yang digunakan ialah ikonik, semi-ikonik dan realistik.</p><p>Manakala, dua ekspresi wajah positif yang digunakan ialah ekspresi senyum dan</p><p>ekspresi neutral bagi setiap tahap realistik. Secara terperinci, enam prototaip animasi</p><p>talking-head bagi paparan di skrin besar telah dibangunkan dan diuji. Reka bentuk</p><p>eksperimen kuasi digunakan bagi menjawab persoalan-persoalan kajian yang dibina.</p><p>Sampel kajian terdiri daripada 180 orang pelajar dari enam kelas di tiga buah politeknik.</p><p>Setiap pengkuliahan dengan animasi 2D talking-head telah ditonton dan dinilai oleh 30</p><p>orang pelajar dalam setiap kelas. Data yang diperoleh telah dianalisis secara statistik</p><p>dengan menggunakan two way repeated measures ANOVA serta prosedur analisis</p><p>regresi berdasarkan model Baron dan Kenny. Dapatan analisis menunjukkan tidak</p><p>wujud sebarang kesan interaksi yang signifikan antara ekspresi wajah dan tahap</p><p>realistik karakter terhadap keseronokan pelajar akibat faktor reka bentuk karakter [F</p><p>(2,58) = 3.05, p > 0.05]. Namun, terdapat kesan interaksi yang signifikan terhadap</p><p>emosi dalam pembelajaran secara keseluruhan [F (2,58) = 5.13, p < 0.05]. Seterusnya,</p><p>keseronokan pelajar akibat reka bentuk karakter talking-head tidak mempunyai</p><p>sebarang kesan perantara yang signifikan bagi hubungan antara tahap realistik dan</p><p>emosi dalam pembelajaran. Kesimpulannya, kajian ini mendapati bahawa talking-head</p><p>2D dengan ekspresi senyum, walaupun dengan pelbagai reka bentuk tahap realistik</p><p>ialah lebih berkesan berbanding ekspresi neutral. Sehubungan dengan itu, kajian ini</p><p>mengesyorkan reka bentuk dengan ekspresi senyum perlu dijadikan sebagai pilihan</p><p>reka bentuk karakter. Implikasi dapatan kajian ini boleh dijadikan sebagai panduan reka</p><p>bentuk animasi talking-head, terutamanya untuk tujuan pengkuliahan secara paparan</p><p>di skrin besar.</p> |
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Muhammad Ihsan Rokeman |
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Muhammad Ihsan Rokeman |
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Muhammad Ihsan Rokeman |
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Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar |
title_short |
Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar |
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Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar |
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Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar |
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Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar |
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kesan interaksi tahap realistik dan ekspresi wajah positif animasi talking-head terhadap emosi pelajar |
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Universiti Pendidikan Sultan Idris |
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Fakulti Seni, Komputeran dan Industri Kreatif |
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2021 |
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oai:ir.upsi.edu.my:76792022-11-10 Kesan interaksi tahap realistik dan ekspresi wajah positif animasi Talking-Head terhadap emosi pelajar 2021 Muhammad Ihsan Rokeman QA Mathematics <p>Kajian ini ialah bertujuan untuk menganalisis kesan interaksi tahap realistik karakter</p><p>animasi talking-head dua dimensi (2D) dengan ekspresi wajah positif terhadap emosi</p><p>pelajar. Tiga tahap realistik yang digunakan ialah ikonik, semi-ikonik dan realistik.</p><p>Manakala, dua ekspresi wajah positif yang digunakan ialah ekspresi senyum dan</p><p>ekspresi neutral bagi setiap tahap realistik. Secara terperinci, enam prototaip animasi</p><p>talking-head bagi paparan di skrin besar telah dibangunkan dan diuji. Reka bentuk</p><p>eksperimen kuasi digunakan bagi menjawab persoalan-persoalan kajian yang dibina.</p><p>Sampel kajian terdiri daripada 180 orang pelajar dari enam kelas di tiga buah politeknik.</p><p>Setiap pengkuliahan dengan animasi 2D talking-head telah ditonton dan dinilai oleh 30</p><p>orang pelajar dalam setiap kelas. Data yang diperoleh telah dianalisis secara statistik</p><p>dengan menggunakan two way repeated measures ANOVA serta prosedur analisis</p><p>regresi berdasarkan model Baron dan Kenny. Dapatan analisis menunjukkan tidak</p><p>wujud sebarang kesan interaksi yang signifikan antara ekspresi wajah dan tahap</p><p>realistik karakter terhadap keseronokan pelajar akibat faktor reka bentuk karakter [F</p><p>(2,58) = 3.05, p > 0.05]. Namun, terdapat kesan interaksi yang signifikan terhadap</p><p>emosi dalam pembelajaran secara keseluruhan [F (2,58) = 5.13, p < 0.05]. Seterusnya,</p><p>keseronokan pelajar akibat reka bentuk karakter talking-head tidak mempunyai</p><p>sebarang kesan perantara yang signifikan bagi hubungan antara tahap realistik dan</p><p>emosi dalam pembelajaran. Kesimpulannya, kajian ini mendapati bahawa talking-head</p><p>2D dengan ekspresi senyum, walaupun dengan pelbagai reka bentuk tahap realistik</p><p>ialah lebih berkesan berbanding ekspresi neutral. Sehubungan dengan itu, kajian ini</p><p>mengesyorkan reka bentuk dengan ekspresi senyum perlu dijadikan sebagai pilihan</p><p>reka bentuk karakter. Implikasi dapatan kajian ini boleh dijadikan sebagai panduan reka</p><p>bentuk animasi talking-head, terutamanya untuk tujuan pengkuliahan secara paparan</p><p>di skrin besar.</p> 2021 thesis https://ir.upsi.edu.my/detailsg.php?det=7679 https://ir.upsi.edu.my/detailsg.php?det=7679 text zsm closedAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif <p>Adamson, A., & Jenson, V. (2001). 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