Kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi

<p>Kajian ini bertujuan untuk menentukan kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi iaitu Nutri-Score dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi, kemahiran mengelaskan, kemahiran membanding dan membeza serta kemahiran menyelesaikan masala...

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Main Author: Norsaliza Sabu
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Published: 2020
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Norsaliza Sabu
Kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi
description <p>Kajian ini bertujuan untuk menentukan kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi iaitu Nutri-Score dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi, kemahiran mengelaskan, kemahiran membanding dan membeza serta kemahiran menyelesaikan masalah. Koswer multimedia interaktif ini telah dibangunkan berdasarkan dapatan analisis keperluan kajian terhadap topik-topik Biologi Tingkatan Empat yang dianggap sukar dengan menggunakan Model Alessi dan Trollip. Kajian ini menggunakan pendekatan kuantitatif dengan reka bentuk eksperimen kuasi. Kaedah persampelan kelompok empat tahap digunakan untuk menentukan negeri-negeri di zon utara, daerah, sekolah dan pelajar. Seramai 181 orang responden tingkatan empat telah dipilih dari empat buah sekolah menengah kebangsaan iaitu masing-masing dua buah dari Kedah dan Pulau Pinang. Responden kumpulan rawatan (n=90) dan kumpulan kawalan (n=91) diagihkan kepada kumpulan prestasi tinggi, sederhana dan rendah berdasarkan tahap pengetahuan sedia ada untuk mengkaji kesan kaedah pembelajaran terhadap kemahiran berfikir aras tinggi. Instrumen kajian yang digunakan ialah set soalan asas Biologi (Ujian Kemasukan), set soalan Nutrisi (ujian pra dan ujian pasca) dan soal selidik Tahap Kompetensi Literasi Komputer. Data dianalisis menggunakan ujian Multivariate Analysis of Covariance (MANCOVA). Dapatan menunjukkan terdapat kesan yang signifikan terhadap kemahiran berfikir aras tinggi, kemahiran mengelaskan, kemahiran membanding dan membeza serta kemahiran menyelesaikan masalah bagi responden yang menggunakan Nutri-Score berbanding yang belajar secara tradisional [F(3,179)=20.52, p<.05]. Perbezaan yang signifikan ditunjukkan oleh responden yang menggunakan Nutri-Score dari kumpulan prestasi tinggi [F (3, 44)=9.89, p<.05] dan kumpulan prestasi sederhana [F(3,76)=8.68, p<.05] dalam kemahiran berfikir aras tinggi, kemahiran mengelaskan serta kemahiran membanding dan membeza. Kesimpulannya, penggunaan koswer multimedia interaktif yang menampilkan ejen pedagogi adalah berkesan terhadap peningkatan kemahiran berfikir aras tinggi, kemahiran mengelaskan serta kemahiran membanding dan membeza. Implikasi kajian ini menunjukkan koswer Nutri-Score boleh digunakan oleh guru-guru sekolah menengah untuk meningkatkan kemahiran berfikir aras tinggi pelajar. Penggunaan koswer Nutri-Score juga perlu diperluaskan kepada topik-topik lain dalam Biologi.</p>
format thesis
qualification_name
qualification_level Doctorate
author Norsaliza Sabu
author_facet Norsaliza Sabu
author_sort Norsaliza Sabu
title Kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi
title_short Kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi
title_full Kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi
title_fullStr Kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi
title_full_unstemmed Kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi
title_sort kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran nutrisi terhadap kemahiran berfikir aras tinggi
granting_institution Universiti Pendidikan Sultan Idris
granting_department Fakulti Pembangunan Manusia
publishDate 2020
url https://ir.upsi.edu.my/detailsg.php?det=8743
_version_ 1776104562483003392
spelling oai:ir.upsi.edu.my:87432023-03-07 Kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi 2020 Norsaliza Sabu <p>Kajian ini bertujuan untuk menentukan kesan penggunaan koswer multimedia interaktif dengan ejen pedagogi iaitu Nutri-Score dalam pembelajaran Nutrisi terhadap kemahiran berfikir aras tinggi, kemahiran mengelaskan, kemahiran membanding dan membeza serta kemahiran menyelesaikan masalah. Koswer multimedia interaktif ini telah dibangunkan berdasarkan dapatan analisis keperluan kajian terhadap topik-topik Biologi Tingkatan Empat yang dianggap sukar dengan menggunakan Model Alessi dan Trollip. Kajian ini menggunakan pendekatan kuantitatif dengan reka bentuk eksperimen kuasi. Kaedah persampelan kelompok empat tahap digunakan untuk menentukan negeri-negeri di zon utara, daerah, sekolah dan pelajar. Seramai 181 orang responden tingkatan empat telah dipilih dari empat buah sekolah menengah kebangsaan iaitu masing-masing dua buah dari Kedah dan Pulau Pinang. Responden kumpulan rawatan (n=90) dan kumpulan kawalan (n=91) diagihkan kepada kumpulan prestasi tinggi, sederhana dan rendah berdasarkan tahap pengetahuan sedia ada untuk mengkaji kesan kaedah pembelajaran terhadap kemahiran berfikir aras tinggi. Instrumen kajian yang digunakan ialah set soalan asas Biologi (Ujian Kemasukan), set soalan Nutrisi (ujian pra dan ujian pasca) dan soal selidik Tahap Kompetensi Literasi Komputer. Data dianalisis menggunakan ujian Multivariate Analysis of Covariance (MANCOVA). Dapatan menunjukkan terdapat kesan yang signifikan terhadap kemahiran berfikir aras tinggi, kemahiran mengelaskan, kemahiran membanding dan membeza serta kemahiran menyelesaikan masalah bagi responden yang menggunakan Nutri-Score berbanding yang belajar secara tradisional [F(3,179)=20.52, p<.05]. Perbezaan yang signifikan ditunjukkan oleh responden yang menggunakan Nutri-Score dari kumpulan prestasi tinggi [F (3, 44)=9.89, p<.05] dan kumpulan prestasi sederhana [F(3,76)=8.68, p<.05] dalam kemahiran berfikir aras tinggi, kemahiran mengelaskan serta kemahiran membanding dan membeza. Kesimpulannya, penggunaan koswer multimedia interaktif yang menampilkan ejen pedagogi adalah berkesan terhadap peningkatan kemahiran berfikir aras tinggi, kemahiran mengelaskan serta kemahiran membanding dan membeza. Implikasi kajian ini menunjukkan koswer Nutri-Score boleh digunakan oleh guru-guru sekolah menengah untuk meningkatkan kemahiran berfikir aras tinggi pelajar. Penggunaan koswer Nutri-Score juga perlu diperluaskan kepada topik-topik lain dalam Biologi.</p> 2020 thesis https://ir.upsi.edu.my/detailsg.php?det=8743 https://ir.upsi.edu.my/detailsg.php?det=8743 text zsm closedAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Pembangunan Manusia <p>Alhazmi, S., Thevathayan, C., & Hamilton, M. (2020). Interactive Pedagogical Agents for Learning Sequence Diagrams. Artificial Intelligence in Education, 10-14. Diperolehi daripada https://link.springer.com/chapter/10.1007/978-3-03052240-7_2</p><p>Al-Kaisi, A., Arkhangelskaya, A., Rudenko-Morgun, O., & Lopanova, E. (2019). Pedagogical agents in teaching language: types and implementation opportunities. International E-Journal of Advances in Education, 5(15).</p><p>Ang, C. T. (2014). Pembinaan modul pendidikan seksualiti masalah pembelajaran peringkat menengah: Satu kajian berdasarkan analisis keperluan. (Tesis doktor falsafah tidak diterbitkan). 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