Penerapan gaya pembelajaran perceptual melalui bahan PIntAR Kraf Seramik
<p>Kajian ini bertujuan untuk meneroka penerapan gaya pembelajaran perceptual melalui</p><p>bahan pembelajaran berasaskan teknologi media baru yang telah dibangunkan oleh</p><p>penyelidik. Kerangka gaya pembelajaran perceptual tel...
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<p>Kajian ini bertujuan untuk meneroka penerapan gaya pembelajaran perceptual melalui</p><p>bahan pembelajaran berasaskan teknologi media baru yang telah dibangunkan oleh</p><p>penyelidik. Kerangka gaya pembelajaran perceptual telah dibentuk oleh penyelidik</p><p>dengan menggunakan kaedah peer debriefing meliputi elemen penglihatan,</p><p>pendengaran, bacaan dan sentuhan. Elemen ini diterapkan ke dalam pembangunan</p><p>bahan pembelajaran Kraf Seramik bagi mata pelajaran Pendidikan Seni Visual (PSV)</p><p>Tingkatan 2. Model reka bentuk instruksional ADDIE (Analysis, Design, Development,</p><p>Implementation, Evaluation) digunakan untuk membangunkan komponen infografik</p><p>interaktif dan augmented reality dalam Bahan PIntAR Kraf Seramik. Kajian ini</p><p>mengembangkan aplikasi Teori Kognitivisme dan Teori Kognitif Multimedia bagi</p><p>proses penerimaan ilmu pengetahuan oleh murid. Kajian ini menggunakan pendekatan</p><p>kualitatif dengan kaedah kajian kes di dua buah sekolah di daerah Jerantut, Pahang.</p><p>Kaedah triangulasi digunakan untuk pengumpulan data dengan melibatkan</p><p>pemerhatian, temu bual dan analisis hasil karya. Triangulasi data ini bertujuan untuk</p><p>melihat tindak balas terhadap persepsi deria dan tingkah laku serta mengenal pasti</p><p>kesan penerapan gaya pembelajaran perceptual ke atas perkembangan murid. Seramai</p><p>16 orang murid Tingkatan 2 telah dipilih secara persampelan bertujuan untuk mengikuti</p><p>proses pembelajaran PSV berasaskan pendekatan Discipline-Based Art Education</p><p>dengan berbantukan Bahan PIntAR Kraf Seramik. Hasil kajian menunjukkan bahawa</p><p>penerapan gaya pembelajaran perceptual dalam sesi pembelajaran PSV telah</p><p>menunjukkan kesan yang positif. Keseluruhannya, dapatan kajian memperlihatkan</p><p>perkembangan murid meliputi empat tema utama iaitu meningkatkan kognitif,</p><p>mengaktifkan psikomotor, mengembangkan nilai afektif dan menggalakkan interaksi</p><p>sosial. Rumusan dapatan kajian ini telah menghasilkan sebuah Model Gaya</p><p>Pembelajaran Perceptual berasaskan Teknologi Media Baru bagi Mata Pelajaran PSV.</p><p>Model ini boleh dijadikan panduan oleh warga pendidik dalam proses pengajaran dan</p><p>pembelajaran untuk mengenal pasti dan memahami kecenderungan gaya pembelajaran</p><p>murid di abad ke-21 ini khusus bagi mata pelajaran PSV sekolah menengah. Implikasi</p><p>kajian ini boleh dilihat dari segi praktikal yang mana Bahan PIntAR Kraf Seramik boleh</p><p>digunakan sebagai bahan bantu belajar alternatif bagi mata pelajaran PSV.</p> |
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Wan Lokman Wan Ahmad |
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Wan Lokman Wan Ahmad |
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Wan Lokman Wan Ahmad |
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Penerapan gaya pembelajaran perceptual melalui bahan PIntAR Kraf Seramik |
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Penerapan gaya pembelajaran perceptual melalui bahan PIntAR Kraf Seramik |
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Penerapan gaya pembelajaran perceptual melalui bahan PIntAR Kraf Seramik |
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Penerapan gaya pembelajaran perceptual melalui bahan PIntAR Kraf Seramik |
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Penerapan gaya pembelajaran perceptual melalui bahan PIntAR Kraf Seramik |
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penerapan gaya pembelajaran perceptual melalui bahan pintar kraf seramik |
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Universiti Pendidikan Sultan Idris |
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Fakulti Seni, Komputeran dan Industri Kreatif |
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2022 |
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oai:ir.upsi.edu.my:90352023-06-13 Penerapan gaya pembelajaran perceptual melalui bahan PIntAR Kraf Seramik 2022 Wan Lokman Wan Ahmad N Fine Arts <p>Kajian ini bertujuan untuk meneroka penerapan gaya pembelajaran perceptual melalui</p><p>bahan pembelajaran berasaskan teknologi media baru yang telah dibangunkan oleh</p><p>penyelidik. Kerangka gaya pembelajaran perceptual telah dibentuk oleh penyelidik</p><p>dengan menggunakan kaedah peer debriefing meliputi elemen penglihatan,</p><p>pendengaran, bacaan dan sentuhan. Elemen ini diterapkan ke dalam pembangunan</p><p>bahan pembelajaran Kraf Seramik bagi mata pelajaran Pendidikan Seni Visual (PSV)</p><p>Tingkatan 2. Model reka bentuk instruksional ADDIE (Analysis, Design, Development,</p><p>Implementation, Evaluation) digunakan untuk membangunkan komponen infografik</p><p>interaktif dan augmented reality dalam Bahan PIntAR Kraf Seramik. Kajian ini</p><p>mengembangkan aplikasi Teori Kognitivisme dan Teori Kognitif Multimedia bagi</p><p>proses penerimaan ilmu pengetahuan oleh murid. Kajian ini menggunakan pendekatan</p><p>kualitatif dengan kaedah kajian kes di dua buah sekolah di daerah Jerantut, Pahang.</p><p>Kaedah triangulasi digunakan untuk pengumpulan data dengan melibatkan</p><p>pemerhatian, temu bual dan analisis hasil karya. Triangulasi data ini bertujuan untuk</p><p>melihat tindak balas terhadap persepsi deria dan tingkah laku serta mengenal pasti</p><p>kesan penerapan gaya pembelajaran perceptual ke atas perkembangan murid. Seramai</p><p>16 orang murid Tingkatan 2 telah dipilih secara persampelan bertujuan untuk mengikuti</p><p>proses pembelajaran PSV berasaskan pendekatan Discipline-Based Art Education</p><p>dengan berbantukan Bahan PIntAR Kraf Seramik. Hasil kajian menunjukkan bahawa</p><p>penerapan gaya pembelajaran perceptual dalam sesi pembelajaran PSV telah</p><p>menunjukkan kesan yang positif. Keseluruhannya, dapatan kajian memperlihatkan</p><p>perkembangan murid meliputi empat tema utama iaitu meningkatkan kognitif,</p><p>mengaktifkan psikomotor, mengembangkan nilai afektif dan menggalakkan interaksi</p><p>sosial. Rumusan dapatan kajian ini telah menghasilkan sebuah Model Gaya</p><p>Pembelajaran Perceptual berasaskan Teknologi Media Baru bagi Mata Pelajaran PSV.</p><p>Model ini boleh dijadikan panduan oleh warga pendidik dalam proses pengajaran dan</p><p>pembelajaran untuk mengenal pasti dan memahami kecenderungan gaya pembelajaran</p><p>murid di abad ke-21 ini khusus bagi mata pelajaran PSV sekolah menengah. Implikasi</p><p>kajian ini boleh dilihat dari segi praktikal yang mana Bahan PIntAR Kraf Seramik boleh</p><p>digunakan sebagai bahan bantu belajar alternatif bagi mata pelajaran PSV.</p> 2022 thesis https://ir.upsi.edu.my/detailsg.php?det=9035 https://ir.upsi.edu.my/detailsg.php?det=9035 text zsm closedAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif <p>Abdul Shukor Hashim. (1989). A balanced art education curriculum for the secondary</p><p>schools of Malaysia. Tesis PhD yang tidak diterbitkan. The Ohio State University.</p><p></p><p>Abdul Shukor Hashim. (1997). Perkembangan kurikulum Pendidikan Seni di sekolah:</p><p>Suatu penilaian. In Seni dan Pendidikan Insan Madani. Universiti Malaya.</p><p></p><p>Abdul Shukor Hashim, & Sholihin Osman. (2000). Model discipline and multiple</p><p>discipline in visual art education untuk pengajaran dan pembelajaran seni di</p><p>peringkat institusi pengajian tinggi. 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