The effect of Google Expeditions application (VR) on primary students descriptive writing

<p>Today numerous innovations have been experienced in the field of technology. These</p><p>innovations progressively incorporated into education environment. Virtual reality is</p><p>among the innovation that has been the buzzwor...

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Bibliographic Details
Main Author: Vidhiyavaani Kannapiran
Format: thesis
Language:eng
Published: 2022
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=9682
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Summary:<p>Today numerous innovations have been experienced in the field of technology. These</p><p>innovations progressively incorporated into education environment. Virtual reality is</p><p>among the innovation that has been the buzzword among educators and learners over</p><p>the past few years. The purpose of this research was to explore the use of Google</p><p>Expeditions virtual reality application to enhance English learners descriptive writing</p><p>abilities among primary students. A quantitative research method was used in this</p><p>study. Quasi experimental research design was preferred in this study. A total of 60</p><p>participants of Year 4 pupils were selected according to the study purpose. 30 pupils</p><p>used Google Expeditions (VR) application while 30 pupils used static pictures and</p><p>textbook. Data was collected using results of pre and post tests and analysed using</p><p>SPSS. Independent and paired sample t-tests were used to compare students</p><p>achievement scores among both groups. The independent t-test statistics report that</p><p>there is a significant difference in the post test scores between the experimental and</p><p>control group where the report presents the followings: (t=4.526, df=58, p<.05). Also,</p><p>questionnaire was administered to 30 pupils in the experimental group to obtain their</p><p>perceptions and feedbacks towards the use of Google Expeditions (VR) application.</p><p>According to the study results from the questionnaire, it was concluded that Google</p><p>Expeditions virtual reality application was liked and beneficial to the participants. The</p><p>findings from this study can be used as basis for future studies in the field of virtual</p><p>reality learning by teachers of all language proficiency.</p>