Bong, W. H. S. (1998). Microarchitecture of a high throughput texture mapping processor for interactive 3D graphics.
Chicago Style (17th ed.) CitationBong, William Hock Soon. Microarchitecture of a High Throughput Texture Mapping Processor for Interactive 3D Graphics. 1998.
MLA (8th ed.) CitationBong, William Hock Soon. Microarchitecture of a High Throughput Texture Mapping Processor for Interactive 3D Graphics. 1998.
Warning: These citations may not always be 100% accurate.