Bong, W. H. S. (1998). Microarchitecture of a high throughput texture mapping processor for interactive 3D graphics.
Chicago Style (17th ed.) CitationBong, William Hock Soon. Microarchitecture of a High Throughput Texture Mapping Processor for Interactive 3D Graphics. 1998.
MLA引文Bong, William Hock Soon. Microarchitecture of a High Throughput Texture Mapping Processor for Interactive 3D Graphics. 1998.
警告:这些引文格式不一定是100%准确.