Mohebali, A. (2012). Redefining architecture of game engines through utilization of concurrency.
Chicago Style (17th ed.) CitationMohebali, Ali. Redefining Architecture of Game Engines Through Utilization of Concurrency. 2012.
MLA引文Mohebali, Ali. Redefining Architecture of Game Engines Through Utilization of Concurrency. 2012.
警告:这些引文格式不一定是100%准确.