Showing 1 - 20 results of 295 for search '2018 Asian Games', 查詢時間: 0.11s Refine Results
  1. 1
    Aida Azmi
    出版 2020
    ... pada temasya SUKMA 2018. Kajian ini menggunakan kaedah tinjauan.Model keagresifan Buss dan Perry...
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  2. 2
    Tan, Chin Ike
    出版 2021
    ... the knowledge domain of serious games (SG). SG are specially designed video gamesystems with a primary purpose...
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  3. 3
    Yanzhen, Wang
    出版 2018
    ...This research was carried out to validate a framework of game-based childhoodobesity prevention. A...
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  4. 4
    Hemanathan Gandappan
    出版 2022
    ...<p>This study aimed to determine the effectiveness of online game-based learning</p>&lt...
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  5. 5
    Choo, Sze Yee
    出版 2021
    ...The purpose of this study is to develop a mobile enthalpy game application (MEGA)and study its...
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  6. 6
    Tan, Bee Sian
    出版 2022
    ...<p>This study aims to develop and validate the game-based problem-solving framework to</p...
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  7. 7
    Kai, Liu
    出版 2023
    ...;p>pervasive games as a creative branding strategy on fitness among older adults in China.</p...
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  8. 8
    Kogilathah Segaran
    出版 2021
    ..., specifically arousal and valence, and its mediating effects on theirmotivation in digital game-based learning...
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  9. 9
    Mohd Faridz Ahmad
    出版 2022
    ...-sided</p><p>games (SSG) on technical skills and fitness components after 6 weeks of training...
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  10. 10
    Suresh Kumar Joseph
    出版 2022
    ...<p>This study was aimed to identify pupils internet usage, gaming experience, learning</p...
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  11. 11
    Mohamad Asmadi Samdin
    出版 2021
    ... Standard Pentaksiran Holistik (SPH) menggunakan pengajaran Teaching</p><p>Games...
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  12. 12
    Sulaiman, Norasrudin
    出版 2023
    ... matches (n=142) from different levels of the world series, Asian series, and Malaysia team from years 2018...
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  13. 13
    Norfaridatul Akmar Hasim
    出版 2021
    ...<p>Kajian ini bertujuan membangunkan permainan yang dinamai PhyKER Games bagi</p><p...
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  14. 14
    Tng, Soo Ting
    出版 2021
    ...<p>The popular game genre, multiplayer online battle arena (MOBA), contain addictive</p&gt...
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  15. 15
    Mohammad Taufiq Abdul Ghani
    出版 2021
    ...<p>This study aims to develop an educational digital game (eMufradat) for Arabic</p>&lt...
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  16. 16
    Sharizal Abdul Karim
    出版 2022
    ...><p>pendidikan jasmani terhadap model Teaching Games For Understanding (TGfU) di</p>&lt...
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  17. 17
    Ishak Othman
    出版 2020
    ...;<p>berasaskan Teaching Games for Understanding (TGfU) terhadap perkembangan kemahiran motor...
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  18. 18
    Shanizan Herman Mohd Radzi
    出版 2021
    ...This research aimed to develop and examine the effects of a simulation board game...
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  19. 19
    Ahmad Najib Abd Razak
    出版 2023
    ... untuk</p><p>melihat keberkesanan penggunaan modul Small Sided Game untuk prinsip menyerang...
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  20. 20