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1by Kai, Liu“...;p>pervasive games as a creative branding strategy on fitness among older adults in China.</p...”
Published 2023
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2by Handayani, Bintang“...Tourism and Hospitality attributes play a crucial role in predicting Nation-Brand Image (NBI...”
Published 2016
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3by Nor Nazrina Mohamad Nazry“...Virtual environments and serious games are a popular media used to fulfil a variety of purposes...”
Published 2017
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4by Abdul Syafiq, Bahrin“...Previous researches are mostly concerned on non-holistic game aesthetics for learning in various...”
Published 2017
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5by Tan, Chin Ike“... the knowledge domain of serious games (SG). SG are specially designed video gamesystems with a primary purpose...”
Published 2021
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6by Sukhabot, Sasiwemon“... influential factors can determine the nation brand image by 83 percent in the model for Thai tourists and 92...”
Published 2015
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7by Li, Zhang“... of knowledge workers in China....”
Published 2011
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8by Yanzhen, Wang“... National Child Development Research Centre. After having a month of exposureto game playing...”
Published 2018
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10by You, Chaoying“...;<p>province in southwest China. Observations on three preschoolers who are all 6 years</p>...”
Published 2021
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11by Md. Nasrudin, Md. Akhir“... strike from North Korea and China as well as its implications towards Japan’s security posture...”
Published 2004
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12by Lan, Zhensong“...;<p>GuangXi, China. The Design and Development Research (DDR) was used which</p><p>...”
Published 2023
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13by Satyawan, lgnatius Agung“...Conflict in the South China Sea became a flashpoint in Southeast Asia in the 1970s. Located in a...”
Published 2015
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15by Mohammad Taufiq Abdul Ghani“...<p>This study aims to develop an educational digital game (eMufradat) for Arabic</p><...”
Published 2021
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16by Tng, Soo Ting“...<p>The popular game genre, multiplayer online battle arena (MOBA), contain addictive</p>...”
Published 2021
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18by Phoon, Gar Chi“... in the airport through showcasing video of localattractions; games and arts; local music; providing a taste...”
Published 2019
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19by Shanizan Herman Mohd Radzi“...This research aimed to develop and examine the effects of a simulation board game...”
Published 2021
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20by Ahmad Najib Abd Razak“... untuk</p><p>melihat keberkesanan penggunaan modul Small Sided Game untuk prinsip menyerang...”
Published 2023
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