Online games among adolescents : a study of time displacement on family, academic and religious obligations /
The purpose of this study was to investigate the online game playing phenomenon and its effects on family, academic, and religious obligations among Muslim adolescents between the ages of 13 and 15 in the Gombak district, Selangor. This study was guided by three research questions, which were: (1)...
محفوظ في:
المؤلف الرئيسي: | Nurzaidah Ab. Aziz |
---|---|
التنسيق: | أطروحة |
اللغة: | English |
منشور في: |
Kuala Lumpur :
Kulliyyah of Islamic Revealed Knowledge and Human Sciences, International Islamic University Malaysia,
2015
|
الموضوعات: | |
الوصول للمادة أونلاين: | Click here to view 1st 24 pages of the thesis. Members can view fulltext at the specified PCs in the library. |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
|
مواد مشابهة
-
Relationships between temperament, character, motivation for games and problematic video game-play among adolescents in Ahwaz, Iran
بواسطة: Mohammadzadeh, Parvin
منشور في: (2016) -
Interrelationships of contextual factors, personal factors and gaming behaviour among adolescents in Malaysia
بواسطة: Fam, Jia Yuin
منشور في: (2021) -
Online vocabulary games to promote vocabulary acquisition among primary school students
بواسطة: Ab. Kadir, Nur Fairuz
منشور في: (2013) -
Violent video games and aggressive behaviour with parental monitoring as moderator among adolescents in Petaling, Selangor, Malaysia
بواسطة: Ahmad Zaki, Azimah
منشور في: (2017) -
Counselling attributes for online game design model
بواسطة: Okpakhomhe, Ididi Italumeh
منشور في: (2018)