Animation In Computer Graphics Using Regular Deformation

Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take muc...

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主要作者: Periyanayagam, Rajan
格式: Thesis
出版: 2004
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spelling my-mmu-ep.7432010-07-05T07:22:40Z Animation In Computer Graphics Using Regular Deformation 2004-05 Periyanayagam, Rajan T351 Mechanical drawing. Engineering graphics Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take much less time as the number of graphic primitives (such as lines and curves) will be less compared to solid objects like spheres, cylinders etc. The main objective of this research work is to implement deformation of regular objects using OpenGL. Open GL codes are rarely found in the literature for implementing regular deformation. 2004-05 Thesis http://shdl.mmu.edu.my/743/ http://myto.perpun.net.my/metoalogin/logina.php masters Multimedia University Research Library
institution Multimedia University
collection MMU Institutional Repository
topic T351 Mechanical drawing
Engineering graphics
spellingShingle T351 Mechanical drawing
Engineering graphics
Periyanayagam, Rajan
Animation In Computer Graphics Using Regular Deformation
description Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take much less time as the number of graphic primitives (such as lines and curves) will be less compared to solid objects like spheres, cylinders etc. The main objective of this research work is to implement deformation of regular objects using OpenGL. Open GL codes are rarely found in the literature for implementing regular deformation.
format Thesis
qualification_level Master's degree
author Periyanayagam, Rajan
author_facet Periyanayagam, Rajan
author_sort Periyanayagam, Rajan
title Animation In Computer Graphics Using Regular Deformation
title_short Animation In Computer Graphics Using Regular Deformation
title_full Animation In Computer Graphics Using Regular Deformation
title_fullStr Animation In Computer Graphics Using Regular Deformation
title_full_unstemmed Animation In Computer Graphics Using Regular Deformation
title_sort animation in computer graphics using regular deformation
granting_institution Multimedia University
granting_department Research Library
publishDate 2004
_version_ 1747829206032580608