Effectiveness of using game-based response system in teaching grammar for English as second language young learners

Integration of ICT in teaching and learning activated gamification. The Game- Based Student Response System has been a novel approach to learn English as a Second Language. In align to it, Kahoot! is becoming the trademark in the educational setting to learn English. Kahoot! creates a fun environmen...

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Main Author: Moorthy, Bavani
Format: Thesis
Language:English
Published: 2021
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Online Access:http://eprints.utm.my/id/eprint/102499/1/BavaniMoorthyMSP2021.pdf.pdf
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spelling my-utm-ep.1024992023-09-03T06:25:53Z Effectiveness of using game-based response system in teaching grammar for English as second language young learners 2021 Moorthy, Bavani H Social Sciences (General) Integration of ICT in teaching and learning activated gamification. The Game- Based Student Response System has been a novel approach to learn English as a Second Language. In align to it, Kahoot! is becoming the trademark in the educational setting to learn English. Kahoot! creates a fun environment for the learners and motivates the learners for language acquisition. However, the research on Kahoot! is still inadequate to generalize the effectiveness of Kahoot, especially among primary school students. Therefore, this study intended to fill the research gap by examining the effectiveness of Kahoot! as a Game-Based Student Response System in teaching grammar for ESL primary young learners. The research objectives of this research are to examine the effects of Kahoot! as a Game-based Student Response System in teaching grammar on ESL young learners’ grammar performance, to identify the effects of using Kahoot! as a Game-based Student Response System in teaching grammar for ESL young learners on intrinsic motivation in learning grammar and to discover the perceptions of ESL young learners on the use of Kahoot! as a Game-based Student Response System in learning grammar. This study used a quasi-experimental approach to two groups of ESL learners namely control group and experimental group with the total of 76 ESL learners. The quantitative data obtained from tests and questionnaires. Meanwhile, the qualitative data derived from a semi-structured interview. The findings reveal that the experimental group who experienced Kahoot! in grammar lesson had positive grammar performance and intrinsic motivation compared to the control group. This study ascertains that Kahoot! as a Game-Based Student Response System had positive effects on ESL primary learners’ grammar performance and intrinsic motivation. 2021 Thesis http://eprints.utm.my/id/eprint/102499/ http://eprints.utm.my/id/eprint/102499/1/BavaniMoorthyMSP2021.pdf.pdf application/pdf en public http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150464 masters Universiti Teknologi Malaysia Faculty of Social Sciences & Humanities - School of Education
institution Universiti Teknologi Malaysia
collection UTM Institutional Repository
language English
topic H Social Sciences (General)
spellingShingle H Social Sciences (General)
Moorthy, Bavani
Effectiveness of using game-based response system in teaching grammar for English as second language young learners
description Integration of ICT in teaching and learning activated gamification. The Game- Based Student Response System has been a novel approach to learn English as a Second Language. In align to it, Kahoot! is becoming the trademark in the educational setting to learn English. Kahoot! creates a fun environment for the learners and motivates the learners for language acquisition. However, the research on Kahoot! is still inadequate to generalize the effectiveness of Kahoot, especially among primary school students. Therefore, this study intended to fill the research gap by examining the effectiveness of Kahoot! as a Game-Based Student Response System in teaching grammar for ESL primary young learners. The research objectives of this research are to examine the effects of Kahoot! as a Game-based Student Response System in teaching grammar on ESL young learners’ grammar performance, to identify the effects of using Kahoot! as a Game-based Student Response System in teaching grammar for ESL young learners on intrinsic motivation in learning grammar and to discover the perceptions of ESL young learners on the use of Kahoot! as a Game-based Student Response System in learning grammar. This study used a quasi-experimental approach to two groups of ESL learners namely control group and experimental group with the total of 76 ESL learners. The quantitative data obtained from tests and questionnaires. Meanwhile, the qualitative data derived from a semi-structured interview. The findings reveal that the experimental group who experienced Kahoot! in grammar lesson had positive grammar performance and intrinsic motivation compared to the control group. This study ascertains that Kahoot! as a Game-Based Student Response System had positive effects on ESL primary learners’ grammar performance and intrinsic motivation.
format Thesis
qualification_level Master's degree
author Moorthy, Bavani
author_facet Moorthy, Bavani
author_sort Moorthy, Bavani
title Effectiveness of using game-based response system in teaching grammar for English as second language young learners
title_short Effectiveness of using game-based response system in teaching grammar for English as second language young learners
title_full Effectiveness of using game-based response system in teaching grammar for English as second language young learners
title_fullStr Effectiveness of using game-based response system in teaching grammar for English as second language young learners
title_full_unstemmed Effectiveness of using game-based response system in teaching grammar for English as second language young learners
title_sort effectiveness of using game-based response system in teaching grammar for english as second language young learners
granting_institution Universiti Teknologi Malaysia
granting_department Faculty of Social Sciences & Humanities - School of Education
publishDate 2021
url http://eprints.utm.my/id/eprint/102499/1/BavaniMoorthyMSP2021.pdf.pdf
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