Measuring effectiveness of challenge characteristic in mobile education game in the learning of Mathematics (IR)
The research was aimed to measure the effectiveness of an education game (EG) which employed challenge characteristic for learning mathematics among primary school students. A game prototype with two different versions were developed using a multimedia authoring tool namely EG (challenge alone) and...
محفوظ في:
المؤلف الرئيسي: | |
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التنسيق: | thesis |
اللغة: | eng |
منشور في: |
2016
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الموضوعات: | |
الوصول للمادة أونلاين: | https://ir.upsi.edu.my/detailsg.php?det=4200 |
الوسوم: |
إضافة وسم
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