Joseph, S. K. (2022). Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology.
Chicago Style (17th ed.) CitationJoseph, Suresh Kumar. Pupils Internet Usage, Gaming Experience, Learning Problems, Educational Values and Change in Behaviour Using Kahoot in Biology. 2022.
MLA (8th ed.) CitationJoseph, Suresh Kumar. Pupils Internet Usage, Gaming Experience, Learning Problems, Educational Values and Change in Behaviour Using Kahoot in Biology. 2022.
Warning: These citations may not always be 100% accurate.