Joseph, S. K. (2022). Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology.
Chicago Style (17th ed.) CitationJoseph, Suresh Kumar. Pupils Internet Usage, Gaming Experience, Learning Problems, Educational Values and Change in Behaviour Using Kahoot in Biology. 2022.
MLA引文Joseph, Suresh Kumar. Pupils Internet Usage, Gaming Experience, Learning Problems, Educational Values and Change in Behaviour Using Kahoot in Biology. 2022.
警告:这些引文格式不一定是100%准确.