Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology
<p>This study was aimed to identify pupils internet usage, gaming experience, learning</p><p>problems, educational values and change in behaviour using Kahoot in biology. A</p><p>mixed method approach with embedded design was used...
محفوظ في:
المؤلف الرئيسي: | Suresh Kumar Joseph |
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التنسيق: | thesis |
اللغة: | eng |
منشور في: |
2022
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الموضوعات: | |
الوصول للمادة أونلاين: | https://ir.upsi.edu.my/detailsg.php?det=9180 |
الوسوم: |
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مواد مشابهة
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